SKU: 8572356498

Forktail Blue Eye Rainbow Fish Popondetta Turcata 3cm

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Description

Forktail Blue Eye Rainbow Fish Popondetta Turcata 3cmForktail Blue Eye Rainbow Fish Popondetta Turcata 3cm Overview: The Forktail Blue Eye Rainbow Fish, scientifically known as Pseudomugil furcatus, is a small, vibrant freshwater fish known for its striking blue eyes, forked tail, and yellow fins. These colorful and lively fish are a fantastic addition to community tanks, bringing energy and brightness to any setup. Origin: Native to the clear, fast flowing streams of Papua New Guinea, the Forktail Blue

Forktail Blue Eye Rainbow Fish Popondetta Turcata 3cm

Overview: The Forktail Blue Eye Rainbow Fish, scientifically known as Pseudomugil furcatus, is a small, vibrant freshwater fish known for its striking blue eyes, forked tail, and yellow fins. These colorful and lively fish are a fantastic addition to community tanks, bringing energy and brightness to any setup.

Origin: Native to the clear, fast-flowing streams of Papua New Guinea, the Forktail Blue Eye Rainbow Fish thrives in well-oxygenated waters surrounded by lush vegetation. Their natural habitat consists of clean, soft, and slightly acidic waters with plenty of plant cover.

Feeding: Forktail Blue Eye Rainbow Fish are omnivorous and require a varied diet to maintain their health and coloration. They readily accept high-quality micro pellets and flakes, as well as live or frozen foods like brine shrimp, daphnia, and micro worms. A balanced diet will help keep them vibrant and active.

Tank Mates: These peaceful schooling fish should be kept in groups of six or more, which helps reduce stress and promotes natural behavior. They are compatible with other small, non-aggressive species such as rasboras, tetras, and other small rainbowfish. They can also be housed with small shrimp and peaceful bottom-dwellers like Corydoras.

Aggression: The Forktail Blue Eye Rainbow Fish is peaceful and non-aggressive, making it ideal for community tanks. They are social creatures that enjoy the company of their own species and other peaceful tank mates.

Experience Level: Beginner. The Forktail Blue Eye Rainbow Fish is relatively hardy and adapts well to various tank conditions, making it suitable for novice aquarists. Their manageable care requirements and stunning appearance make them a popular choice for small community aquariums.

Water Parameters: To keep Forktail Blue Eye Rainbow Fish healthy, maintain water temperatures between 75-82°F (24-28°C), a pH of 6.0-7.5, and soft to moderately hard water (5-12 dGH). A well-planted tank with open swimming areas, gentle water flow, and stable water conditions is ideal for replicating their natural environment.

In summary, the Forktail Blue Eye Rainbow Fish is a beautiful and peaceful species that adds color and liveliness to any aquarium. Their ease of care, peaceful nature, and dazzling appearance make them an excellent choice for both beginner and experienced aquarists.
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SKU: 8572356498

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4.6 ★★★★★
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Sarah Sofía Ortiz Campos
Charlottesville, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Port Orchard, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Whiting, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Boise, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Natrona Heights, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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