SKU: 99784630872

Thunderbolt: Apache Leader

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Description

Thunderbolt: Apache LeaderThunderbolt Apache Leader puts you in the cockpits of the world's best Close Air Support aircraft. In Thunderbolt Apache Leader, you'll zoom through canyons hunting enemy tanks and troops while dodging their AAA fire and SAMs. Stuffing all this heavy metal in one box has allowed us to expand the normal Leader component set! This game comes with 168 cards and 5 counter sheets! Thunderbolt Apache Leader puts you down in the weeds in 8 campaigns spanning

Thunderbolt-Apache Leader puts you in the cockpits of the world's best Close Air Support aircraft. In Thunderbolt-Apache Leader, you'll zoom through canyons hunting enemy tanks and troops while dodging their AAA fire and SAMs.

Stuffing all this heavy metal in one box has allowed us to expand the normal Leader component set! This game comes with 168 cards and 5 counter sheets!

Thunderbolt-Apache Leader puts you down in the weeds in 8 campaigns spanning the globe. The game system creates immense replayability by pairing a Tactical Situation card with the Campaign card to create a unique environment for the campaign. This means that your campaign in North Korea might be part of a Holding Action, Show of Force, Rapid Deployment, or General War.

The game places you in command of the pilots and aircraft of a squadron of U.S. Close Air Support (CAS) aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.

A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?

Missions are quickly resolved using an area movement system to display tactical combat over the target. Speed and realism take top priority in this game. Terrain cards randomly generate each battlefield. The cards include mountain ranges that block lines of sight from both you and the enemy forces. If you plan it right, you get to fly nap of the earth through the canyons and come screaming over the ridge-line to rain fire down on the enemy before they can react. Beware! During each battle enemy air defenses will pop-up on the map to ruin your day, so watch were you're flying!

You get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy targets. Each enemy tank, S.P. Artillery, APC, Infantry, etc is represented by its own counter on the battlefield. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.

While performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. Do you hit the high value targets first, or take out the enemy SAM and AAA assets?

Thunderbolt-Apache Leader aircraft are usually able to survive more than one attack. These aircraft are rugged and made to soak-up damage. This also factors into your decision-making. How long should you loiter over the target blowing-up enemy tanks before heading for home? If your aircraft is too shot-up, it won't be able to fly the next day.

Thunderbolt-Apache Leader features an operation combat sheet that tracks the progress of enemy formations attempting to overrun your sector. You get to select the formation you want to engage each day and assign the air assets you think are best suited to the task.

If you've played Hornet Leader or Phantom Leader, you'll make an easy transition into Thunderbolt-Apache Leader.

We've included the cards for every pilot to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace!

Thunderbolt-Apache Leader includes the following aircraft:
A-10A Thunderbolt II
A-10C Thunderbolt II
AH-64A Apache
AH-64D Apache Longbow
AV-8B Harrier II
AH-1 Cobra
RQ-1 Predator UAV
MQ-1 Predator UAV
AC-130 Spectre

Scheduled Campaigns:
Iraq 1991
Pakistan 2013
Libya 1984
Iran 2014
Taiwan Defense 2008
North Korea 2011
Israel Defense 2001
North Atlantic WWIII 1986

Thunderbolt-Apache Leader includes the following weapons: Mk.82 Iron Bomb, Mk.83 Iron Bomb, AGM-65 Maverick, AIM-92 Stinger, LAU-68, LAU-61, ECM Pod, AGM-114 Hellfire, AIM-9 Sidewinder, Mk.20 Rockeye

Target Audience:
This game is perfect for both expert level military gamers as well as first time gamers. The core rules are easy to grasp and very intuitive, while still giving players a wide variety of decision-making options and tactical choices.

The game can also be played co-op (like our other Leader games) by splitting-up the aircraft and planning/resolving missions as a team.

Each mission requires only in 30 to 60 minutes.

Each campaign consists of 2 to 6 turns in which you'll fly one or more missions each day.

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SKU: 99784630872

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4.4 ★★★★★
Based on 14 reviews
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Verified Purchase
M. Sattazahn
Lake Worth, US
★★★★★ 4
4/5 Quality
I preordered this book and it arrived on the day it was released! The binding was not as strong as I prefer, but it is typical for books I ordered from Amazon. The story itself… 5/5! I loved the Warner chapters the most and enjoyed learning more about Jame.
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Reviewed in the United States on April 22, 2026
A
Verified Purchase
Andie Blane
Phoenix, US
★★★★★ 5
Release Me book- Shatter Me series
Love. The series is amazing and I was tickled to snag the pretty version. Great seller, book arrived on time and in perfect condition.
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Reviewed in the United States on May 29, 2026
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Verified Purchase
Julie Mc
Charlottesville, US
★★★★★ 5
Tahereh Mafi Writes the Most Beautiful Stories!
Format: Kindle
***Spoilers Ahead*** ⭐️⭐️⭐️⭐️⭐️ from me!!! Release Me by Tahereh Mafi centers almost entirely on the complicated, intense connection between James and Rosabelle. James is still all in, trying to break through Rosabelle’s walls and get her to open up, while Rosabelle is focused on one goal above everything else: finding a way back home so she can destroy Klaus, help bring down what remains of The Reestablishment, and save her sister. She fully believes in that mission, but she feels trapped within the New Republic, unable to act, which only adds to her frustration and inner conflict. At the same time, Rosabelle is drawn to James in a way she cannot ignore. He becomes her only sense of safety, the one place where she can let her guard down, even as she fights against that pull. James, on the other hand, is exactly where he wants to be, with her, even as Warner and the rest of his family push back hard against the relationship because of her past. Warner’s perspective adds another layer of tension, especially as he tries to understand Rosabelle and realizes she is the first person he has ever encountered whose emotions he cannot read. As everything builds, the story leans heavily into trust, control, and the push and pull between love, loyalty, and the need to destroy the past. Tahereh Mafi really just knows how to write a love story that gets under your skin, and this one absolutely did that for me. I am fully, completely in on James and Rosabelle. The emotional intensity between them is unreal, and what makes it hit so hard is that it never feels shallow or forced. They are both so deeply gone for each other, even while Rosabelle is still fighting her own plans, her past, and everything she thinks she has to do. James is steady in the way he wants her, protects her, and keeps reaching for her, and Rosabelle’s pull toward him feels just as powerful. You can feel that these two are not casually circling each other. They are fully in it, whether they want to admit it or not. What really made this book a five-star read for me is the way Mafi writes their dialogue and inner monologues. It is intense, aching, vulnerable, and honestly kind of devastating in the best way. Every conversation between them feels loaded, and every thought they have about each other just digs the knife in deeper. I loved the tension of Rosabelle being so focused on destroying Klaus and taking down what remains of The Reestablishment, while James becomes the one place where she feels safe enough to breathe. That push and pull was beautiful. And then you have everyone around James warning him away from her, which only adds even more weight to the whole thing. Also, Warner trying to understand Rosabelle when he cannot read her the way he reads everyone else was such an interesting layer. This book gave me emotion, longing, conflict, and a romance I am fully invested in.
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Reviewed in the United States on April 16, 2026
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Verified Purchase
Holly
Louisville, US
★★★★★ 5
Warner POV!!
Beautiful cover art and sprayed edges. And the book is so good. I missed Warner and was glad to get a few chapters from his pov.
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Reviewed in the United States on May 15, 2026
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Verified Purchase
Ashley Patterson
Houston, US
★★★★★ 4
4 for world
Format: Kindle
So I’m giving a 4 Star more so probably because I love the world and the original shatter me series. This particular book was fine it wasn’t bad but I also felt like nothing really happened either. If that makes sense. I don’t regret reading or buying at all but just wished more happened within the story. Still obsessed with its Warner and Ella love theme 🥰
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Reviewed in the United States on April 8, 2026

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