SKU: 98919282049

Atlantic Robot League

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Description

Atlantic Robot LeagueAtlantic Robot League In Atlantic Robot League, players place bets on the outcome of a massive mech battle the size of a dozen city blocks! After bets are placed, they get the chance to influence the battle by sliding the Mechs across the arena, knocking out rivals, and buying Scheme cards from the Insider to bend the rules. Particularly devious gamblers might even pay the Fixer to change their bets during the battle! It's a fast and exciting mech

Atlantic Robot League
In Atlantic Robot League, players place bets on the outcome of a massive mech battle the size of a dozen city blocks! After bets are placed, they get the chance to influence the battle by sliding the Mechs across the arena, knocking out rivals, and buying Scheme cards from the Insider to bend the rules. Particularly devious gamblers might even pay the Fixer to change their bets during the battle!

It's a fast and exciting mech-battling betting game, where you're rooting for your desired outcome over any specific team. Occasionally your opponents will be helping a shared bet, occasionally they'll be knocking out mechs you need to survive. Since all bets are hidden, you won't know until the end, and might even be able to bluff an opponent into accidentally doing exactly what you want!

There are five teams, such as the Mid-Atlantic Cavaliers, and the Beasts of the East, each with three different mechs. Each round, you'll randomly assign the starting positions, and then make all of these bets:

Which team will have the most surviving mechs?
Which team will KO the most opposing mechs?
Which team will be elimated first?
Which five specific mechs will survive?
For the first three, you get more points the fewer people select a winner, and for the last one, your points grow exponentially with each mech you get right! Once the best are set, players take turns picking a single mech to move and attack, as well as potentially playing a Scheme cared.

When the mechanical carnage dies down, and there are five or fewer Mechs in the Arena, the round ends. You compare your betting cards, determine your points, and then get ready for the next round by resetting the Mechs, and determining your bets. After three rounds, add up all of your points, and whoever has the most points is the winner!

Atlantic Robot League's innovative gameplay is designed by Camden Clutter, and the neon-filled futuristic illustrations are from Gabo. Will you hedge your bets by selecting a variety of mechs, or double down on your favorite teams in search of a massive payout? Find out on gameday for the Atlantic Robot League!

Contents:

15 Mech Tiles
1 Placeholder Tile
9 Scheme Cards
5 Betting Cards
1 Arena Board
5 Dry Erase Markers
40 Credit Tokens
1 #1 Token
1 Rulebook

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SKU: 98919282049

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4.3 ★★★★★
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J
Verified Purchase
Jazz
Lowell, US
★★★★★ 5
Beautiful art and story
Format: Kindle
Absolutely loved the artwork and the story of friendship between Nayra and Rami. The reflection in the Djinn's story was so gorgeously done.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 20, 2023
A
Verified Purchase
AA
Carnegie, US
★★★★★ 5
Very good reading
Format: Paperback
Easy and good to read
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 8, 2023
P
Paige G.
New York, US
★★★★★ 5
Book Review
Format: Paperback
Disclaimer: I borrowed this book from the library. Support your local libraries! All opinions are my own. Book: Nayra and the Djinn Author: Iasmin Omar Ata Book Series: Nayra and the Djinn Book 1 Rating: 5/5 Diversity: Muslim FMC, Muslim characters, Nonbinary characters Recommended For...: Middle Grade readers, Fantasy, Graphic Novel, Friendship Publication Date: February 28, 2023 Genre: Fantasy Graphic Novel Age Relevance: 10+ (racism, bullying, religion) Explanation of CWs: There are some racist remarks made to Muslim characters but it is in a light that shows it’s not ok. There is also bullying. The Islamic religion is shown and discussed. If This Was a Taylor Swift Song: It’s Nice To Have A Friend Publisher: Viking Books for Young Readers Pages: 256 Synopsis: Nothing is going right for Nayra Mansour. There's the constant pressure from her strict family, ruthless bullying from her classmates, and exhausting friendship demands from Rami -the only other Muslim girl at school. Nayra has had enough. Just when she's considering transferring schools to escape it all, a mysterious Djinn named Marjan appears. As a djinn, a mythical being in Islamic folklore, Marjan uses their powers and wisdom to help Nayra navigate her overwhelming life. But Marjan's past is fraught with secrets, guilt, and trouble, and if they don't face what they've done, Nayra could pay the price. In this beautifully illustrated graphic novel, Iasmin Omar Ata has created a realistic coming-of-age story with an enchanting dose of the fantastical about strength, identity, and, most of all, friendship. Review: I thought that this was a very well-written and illustrated graphic novel about Islamic folklore involving djinns. I went into this book not knowing a whole lot about them, but the way that the author and illustrator work together to tell the story about a particular one that comes to Earth was really enchanting. The characters were very well written in my opinion and I really liked that they felt kid-like for upper middle grade lower YA book. The only thing that I would really fault the book on is that it seemed that the racist instances in the book were just kind of brushed off in a sense? I think the book might have been leading up to a second one in a series, But I would have liked it to be shown that the types of remarks that the main character was experiencing was definitely not okay and that they were being adequately dealt with although I do realize that not every administration body would take this as seriously as others, especially when it comes to our Muslim children, friends, family, and/or neighbors. Verdict: I really love this book so much! Highly recommend!
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Reviewed in the United States on December 3, 2025
K
Kindle Customer
Charlottesville, US
★★★★★ 3
Pros and cons
Format: Kindle
I appreciate the representation and the complicated relationship between the two sets of best friends. Friendship is not always easy. However, the art was not up to showing subtle emotions. There were pages of panels where the two friends looked into each others eyes and I couldn't tell what they were feeling. Good effort but this was 2.5 stars rounded to 3.
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Reviewed in the United States on April 3, 2026
E
Ellie Blackwood
Alexandria, US
★★★★★ 5
Sweet younger YA graphic novel
Format: Paperback
Nayra and the Djinn is a graphic novel set during Ramadan that follows an American Muslim girl desperate to transfer out of the high school she hates. When shadow djinn Marjan agrees to help her by using their djinn powers, Nayra’s life starts improving. But Marjan isn’t being honest about their reasons for being in the human world, and as the end of Ramadan approaches, Marjan’s secrets may return to upend Nayra’s life too … This is a super cute coming-of-age tale that revolves around friendship and family! I think it slots perfectly into the much-needed crossover area between older middle-grade and lower YA books, and will appeal to younger teens or the young at heart. The art style was overall adorable, but my favorite aspect was the color work. The artist used a limited color palette to portray different moods and character perspectives. As a space nerd, I also appreciated the star accents throughout the artwork (I have a theory that the stars tended to crop up to hint at djinn influence on the events of the story, but that’s just speculation). While I’m not a frequent graphic novel reader, this was a lovely change of pace from my usual reads. I would definitely recommend it to anyone looking for a wholesome middle grade/YA crossover with a sprinkle of the supernatural!
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Reviewed in the United States on November 12, 2024

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