SKU: 97825909385

Escape: The Curse of the Temple

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Description

Escape: The Curse of the TempleEscape: The Curse of the Temple is a cooperative game in which players must escape from a temple which is cursed before the temple collapses and kills one or more explorers, thereby causing everyone to lose. The initial game board consists of a row of three square tiles, each showing a combination of two symbols, say, two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile

Escape: The Curse of the Temple is a cooperative game in which players must escape from a temple which is cursed before the temple collapses and kills one or more explorers, thereby causing everyone to lose.

The initial game board consists of a row of three square tiles, each showing a combination of two symbols, say, two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile - the safe room - and each player starts with a hand of five dice. Each die has five symbols:

A cursed mask - this die is set aside when rolled.
A golden mask - each such symbol counteracts two cursed masks, either your own or those of another explorer in the same room.
A red torch or blue key - these are used to enter rooms, access treasure, or activate gems.
A green adventurer, which appears twice on the die - you need these to move from room to room, and to activate some gems.
Escape is played in real-time, with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room, and if you're at an open doorway, you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols, and if you (possibly working with other players in the same room) roll enough red or blue symbols, you "discover" magic gems, moving them from a separate gem depot onto that tile.

The real-time aspect is enforced by a soundtrack to be played during the game. At certain points, a countdown starts, and if players aren't back in the safe room when time is up, they lose one of their dice.

Once the exit tile is revealed, players can attempt to escape the temple by moving to that tile, then rolling a number of blue dice equal to the magic gems that haven't been removed from the gem depot. Thus, the more gems you find, the easier it is to escape the temple. When a player escapes, he gives one die to a player of his choice. If all players escape before the third countdown, everyone wins; if not, everyone loses, no matter how many players did escape.

Escape: The Curse of the Temple includes two expansion modules that can be used individually or together. With the "Treasures" module, some rooms contain treasure, and when you reveal such a room, you place a face-down treasure chest on the tile. Roll the symbols on that chest tile, and you claim the treasure for use later: a key lets you teleport anywhere, a path lets you connect two rooms that otherwise have no door between them, and a medic kit heals all players instantly (putting black dice back into play). With the "Curses" module, some tiles "curse" players by forcing them to place one hand on their head, keep mute during play, or otherwise do what you wouldn't want to do while escaping a temple!

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SKU: 97825909385

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Jessiharm
Bozeman, US
★★★★★ 5
Lovely
Format: Hardcover
Packaging was fine. BooK was near perfect condition. As for the book, it’s absolutely beautiful. It doesn’t include all of the concept art I’ve been able to find online but it does have a bunch and I love having it in this physically accessible place. It’s bigger than I thought it would be in terms of height and width and thicker than I thought it would be. Very happy. The art for this video game series is absolutely stunning.
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Reviewed in the United States on December 11, 2019
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Rose
Lexington, US
★★★★★ 5
Beautiful
Format: Hardcover
The book is full of gorgeous artwork and interesting behind-the-scenes information.
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Reviewed in the United States on August 7, 2021
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Josh
West Palm Beach, US
★★★★★ 5
Beautifully Realized!
Format: Hardcover
Beautiful artwork that inspires everything from home decor, to what you wear. One of the greatest, deepest game franchises going, and we need a continuation of Adams story... Get on it Eidos!
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Reviewed in the United States on November 16, 2019
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Parka
Fort Morgan, US
★★★★★ 5
Fantastic art book. As good as the first one.
I love the Airbender animation series. I can still remember the strong nostalgia I had while watching the first episode of The Legend of Korra: Book 1 Air, recalling all the characters from the previous series, and watch how time has passed and given us a new generation to look upon. The Legend of Korra: Book 1 - Air, The Art of the Animated Series is a nice addition to that experience. It's as good as the first art book . The cover art is different from the original product image. It has Korra looking rather too serious. The book features development art from all the 12 episodes in Book One: Air. There are designs for the main characters, followed by the Republic City and its inhabitants and then we have art from each episode in order. Character designs form the bulk of the book. There's Korra in different outfits, including those from Pro-bending gear, and also the cute four-year-old Korra. There are lots of line art and also coloured versions for the characters. Other characters are Tenzin and his family, Lin Beifong, Amon, Katara, and about most of the characters that appear in the episodes. The environment art are beautiful. The buildings and sets have a mix of oriental, industrial and European style. The world has changed since Aang was the Avatar. You'll see some connection to the past, for example, with Avatar Aang Memorial Island. Overall, the world feels very different because it has evolved. My favourite piece is the aerial painting of Air Temple Island that appears towards the end. The last few pages have some pretty cool miscellaneous art, such as the classic Avatar characters in their adult form, and also other characters drawn in non-animation style. Throughout the book, commentary is provided by creators Michael Dante DiMartino, Bryan Konietzko and director Joaquin Dos Santos. They give illuminating insight to the designs and stories. Highly recommended to fans of the series, and those who like animation or character art. It's one of my 2013 favourite artbooks. (See more pictures of the book on my blog. Visit my Amazon profile for the link.)
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Reviewed in the United States on July 30, 2013
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D. Centeno
New York, US
★★★★★ 5
Great companion book to a great "Book One!"
I really like that the creators have been so heavily involved in the comics and art books from Dark Horse, and as such, I want to own all of them after looking at this gem! The artwork is beautiful, and it's awesome reading little anecdotes from the series creators. Did you know that polar bear dogs are feared by the Water Tribes, but Korra met a lost cub when she was little and now she has Naga!? All of the notes add to the universe of the series and make you feel involved in the show. As a fan of the original series, I'm now a little older and can really appreciate the work that goes into entertaining people, so this book is exceptional at presenting that feeling. The book is separated into a few sections, focusing on early development, each episode of the first season, and extra artwork created for promotion such as the DVD cover. I love being able to look at the concept art and notes and then watch the series at home. I highly recommend grabbing the Blu-ray version of the series. It has audio commentaries for each episode, so you are really being thrown into the universe of The Legend of Korra! I highly recommend to everyone who is a fan of the series!
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Reviewed in the United States on July 21, 2013

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