SKU: 97725884298

World of Arzium RPG (DIGITAL)

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Description

World of Arzium RPG (DIGITAL)Set off to explore the vibrant World of Arzium in this narrative forward roleplaying game. From the creator of Above and Below, Near and Far, and City of Iron, the Arzium Roleplaying Game book opens up the World of Arzium: a vast land filled with mysteries, magic, and forgotten technology. Create a character by choosing from numerous folk, occupation, and ability options, then set off with a group of friends to complete various quests set by the GM,

Set off to explore the vibrant World of Arzium® in this narrative-forward roleplaying game.

From the creator of Above and BelowNear and Far, and City of Iron, the Arzium Roleplaying Game book opens up the World of Arzium®: a vast land filled with mysteries, magic, and forgotten technology.

Create a character by choosing from numerous folk, occupation, and ability options, then set off with a group of friends to complete various quests set by the GM, exploring a randomly generated map as you go. But be careful not to dally too long! Time is an important resource in Arzium, and if you waste too much of it, your quests may expire before you're able to complete them—and a failed quest might lead your story in an entirely different direction you'd never anticipated.

This book contains all the rules you need to play a game of the the Arzium RPG, as well as an extensive lore guide to the World of Arzium®, the setting of many Red Raven board games including: City of Iron, Above and Below, Near and Far, Islebound, Roam, and Now or Never. Lore guide includes maps, history, creature descriptions, and detailed geographical descriptions.

Overview:

  • 200 pages
  • Narrative-focused RPG System
  • Flexible canvas for character creation includes 20 occupations with varying abilities to choose from.
  • Exciting and deadly combat with abstracted movement system that makes for quick, focused encounters.
  • Built-in GM support for NPC, map, and encounter-generation allows for minimal prep and flexible storytelling.
  • Questlines, time tracking, and unique player-turn system keep the story moving and ensure that no one at the table gets left out of the fun.
  • Rules for building and furnishing a house allow players to really feel as if they live in the world of the game.
  • Can be played with a standard polyhedral dice set.
  • Core book includes a detailed adventure module to get you started on your first campaign.
  • Illustrated and designed by Ryan Laukat

Arzium Roleplaying Game (Digital Edition) includes a full-color PDF copy of the Arzium Roleplaying Game core rulebook and printable PDF files for: character sheets, GM sheet, campaign hex map, house sheet.

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SKU: 97725884298

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4.4 ★★★★★
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Bruce Judisch
Birmingham, US
★★★★★ 5
Concise, well researched and objective; a great homeschool resource
This is a great read; sufficiently detailed to be worth the time spent, but not so bogged down in minutia that you find yourself wondering how long the chapter is going to go on and glancing ahead to see if it ends with a quiz. Particularly notable is the prose: flowing, easy to read, a comfortable narrative. You get a sense of the author relaxed in an easy chair, his audience gathered about, attentive ears regaled with true tales of valor, intrigue, and conquest. But you will find no glorification of war between these covers; rather a well-balanced rendering of man at his best within his worst. “Great Battles” is well researched, factual, and untainted with retroactive speculation and subjective parochialism that pervade some of today’s ‘historical’ accounts. In short, a valuable addition to any homeschool or military historian’s library; highly recommended.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 27, 2014
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Sarah
San Leandro, US
★★★★★ 5
FINALLY!
Format: Paperback
I was pleased to finally find an historical series written for young boys that neither "cartoonizes" war nor adopts a satirical, demeaning tone. Rather, these books depict the true sacrifices of the men involved in these conflicts. The facts are the facts. There is no politically correct hogwash clouding the child's view of the event. These are more mature historical articles about pivotal events no longer discussed in our public school! These books glorify the ideals scrapped by post-modernists -- bravery, chivalry, and heroism -- ideals that once defined masculinity and limited its so-called "toxicity." As a mother raising masculine gentlemen, I will continue purchasing these fine books! Thanks, Mr. Giorello! Keep writing!
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Reviewed in the United States on October 3, 2019
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Verified Purchase
CGW
Grantham, US
★★★★★ 5
Very useful
Format: Paperback
My grandson likes history. This book has proven to be a good starting point for him to then delve deeper into the various wars and battles.
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Reviewed in the United States on November 7, 2025
J
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James A Doherty III
Bozeman, US
★★★★★ 5
I like it!
Format: Paperback
My 12 yr. old son loved this series.
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Reviewed in the United States on April 2, 2025
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Amazon Customer
Massapequa, US
★★★★★ 5
Perfect choice for 9yr old
Format: Paperback
Grand daughter, 9 yrs,asked for this book. She really likes this author.
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Reviewed in the United States on January 1, 2026

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