SKU: 91365378172

Roland SH-01A Boutique Series Synthesizer With Sequencer

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Description

Roland SH-01A Boutique Series Synthesizer With SequencerRoland's legendary SH 101 synthesizer was a wonder of monophonic synthesizing from its introduction in 1982. Its one VCO, VCF, VCA, LFO structure won over many with its simple configuration and great tone. Today's SH 01A uses modern technology to recreate this increasingly rare instrument to a tee with power to replicate an authentic SH 101 and space to further explore. The SH 01A's sound is vibrant thanks to Roland Analog Circuit Behavior technology

Roland's legendary SH-101 synthesizer was a wonder of monophonic synthesizing from its introduction in 1982. Its one-VCO, VCF, VCA, LFO structure won over many with its simple configuration and great tone. Today's SH-01A uses modern technology to recreate this increasingly rare instrument to a tee with power to replicate an authentic SH-101 and space to further explore.

The SH-01A's sound is vibrant thanks to Roland Analog Circuit Behavior technology to recreate all the details of original hardware. Each analog circuit is modeled to the original's down to the component level. These tones are augmented in their design with the SH-01A's one hundred note sequencer that queues up perfect rhythms for any performance. Pattern saving and rig control via CV/Gate, MIDI, and USB open up the scope for the SH-01A even further to have it sit at the center of a studio or rig setup.

The original SH-101's monophonic voice provided a wide canvas with which to perform. The SH-01A's four voices allow for players to expand on the original's tonal palette. Mono, Unison, Chord, and Poly modes all come together to fill out the field for players to deliver Roland synth tones on new levels with new compositions.

Accessibility and easy application made the SH-101 a standout in previous decades and the SH-01A's ease of access is no different. For any player to plug in and let the vintage energy flow, there's little that comes close to an original than the SH-01A.

  • Classic SH-101 synthesizer tones
  • New Unison, Chord, and Polyphonic modes
  • One hundred note sequencing with patterns to save and recall
  • Arpeggiator with three playback modes
  • CV/Gate output for controlling modular of vintage gear
  • MIDI syncing options via MIDI, USB, LFO clock, and trigger input connections
  • Powered by four AA batteries or USB bus power
  • Compatible with Roland K-25m Keyboard Unit
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SKU: 91365378172

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J
Justin Horner
Los Angeles, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Whiting, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
San Leandro, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
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S. Max
Omaha, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Chelsea, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024

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