SKU: 61403901556

Dig Your Way Out

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Description

Dig Your Way OutDig Your Way Out is a game created by David Simide in which you play the role of an inmates trying to escape from prison. Be the first prisoner to dig your hole. Craft tools with salvaged materials, buy them with cigarettes, or extort them from other players, the end justifies the means! The main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunnel. On his turn, a

Dig Your Way Out is a game created by David Simide in which you play the role of an inmates trying to escape from prison. Be the first prisoner to dig your hole. Craft tools with salvaged materials, buy them with cigarettes, or extort them from other players, the end justifies the means!

The main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunnel.

On his turn, a player has 2 actions, which he can choose to spend in:

Searching: he draws the number of Search cards indicated on the place he's in
Moving: he rolls the die to determine where he can go
Joining a gang if he has the matching accessories, and get their passive buff
Crafting if he has the corresponding cards
Playing an action card
Extorting another inmate (extortion is divided into 2 stages):
Intimidation in which the attacking player names the tools he wants to extort (a shovel, a pick or a spoon). The targeted player may then cooperate and give it right away, avoiding combat. Or defend himself, launching combat.
Combat: Taking turns, the two players play before them Weapon cards form their hand, beginning by the defender. Once a player can't or won't play a Weapon card, they loose the combat.
If the defender looses, they have to give to the attacker the Tool they ask for. If the defender doesn't have this card in hand or if the loser is the attacker, the winner picks one card, randomly chosen, from the loser's hand. The loser takes 1 Beating.

Some actions can only be performed in certain locations:
cell block: dig, place one and only one Tool card (Spoon, Pick or Shovel from your hand on your Prisoner board. You immediately score the number of Tunnel points indicated on the card.
recreation area: Buy and sell, the local currency is cigarettes.
infirmary: Heal, remove 1 beating.(a player with 1 beating can't perform the craft action, a player with 2 beating can't perform neither the craft nor the dig action.)
cafeteria: steal a spoon.
Dig your way out requires to permanently be aware of what other players have in their hand. Thus you can know who to extort and who is a threat for you.

Although picking up tools or weapon is visible to everyone, there are plenty of ways to prevent other inmates from being too pushy: action cards, gang passives and above all your background card.

Background cards are powerful one-shot abilities, which can change the game when used at the right time. And this is even more true when you belong to the relevant gang.

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SKU: 61403901556

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4.2 ★★★★★
Based on 21 reviews
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Product Reviews
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Verified Purchase
Ryan
Port Orchard, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
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Verified Purchase
Charles
Cuba, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
C
Verified Purchase
cybereality
West Palm Beach, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019
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Verified Purchase
bOB wALTERS
Carnegie, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
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Reviewed in the United States on September 28, 2018
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Verified Purchase
David Taylor
Battle Creek, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019

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