SKU: 59443080563

昇華ユニフォームセット F649

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Description

昇華ユニフォームセット F649* * 928 ? * cm S M L XL XXL 3XL 165 170 170 175 175 180 180 185 185 190 190 195 69 71 73 76 78. 5 81 94 98 102 110 116 122 84 88 92 104 112 116 94 98 102 108 114 120 98 100. 4 104 106 110 114 cm 100 110 120 130 140 150 160 46 49 52 55 58 62 66 71 73 75 80 85 90 94 71 73 75 80 85 90 94 27 29 31. 4 33 34. 6 36. 6 38. 6 cm S M L XL 155 160 160 165 165 170 170 175 61 63 65 67 87 91 95 99 76 80 84 88 16 17 18 19 94 98 102 106

商品情報


豊富なカラーラインナップ。

*
  • アイテム説明


    サッカーユニフォームとしてはもちろん、その他のスポーツやトレーニングにも最適です。
    襟元のタグは熱転写を採用し、肌に当たる不快感を取り除きました。


    ◇セットの内容


    昇華サッカーユニフォーム、昇華パンツ、ソックス。


    ◇納期


    ご注文確定後、およそ七日で製作完了、その後工場より発送いたします。


    ◇印刷種類

    熱昇華


    ◇種類


    半袖·長袖·ノースリーブタイプ、メンズ·レディース·キッズ用を取り揃えております。


    ※ご注意ください
    レディースは、ウエスト部を絞り身体のラインに沿う作りとなっております。
    メンズとは作りが異なりますので、ご注意ください。

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  • 素材


    独自のハイテク技術が生み出した、92%ポリエステルと8%スパンデックスで構成された生地。
    柔軟性、通気性、速乾性に優れているのが特徴です。
    軽量繊維が肌の水分を即時に吸収?発散してくれます。
    適度な伸縮性があり、身体に心地よくフィットします。
    汗による不快感を取り除き、快適な着心地を提供いたします。

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サイズ表


成人男性サイズ
(cm)
S M L XL XXL 3XL
参考身長
165-170
170-175
175-180
180-185
185-190
190-195
着丈
69 71 73 76 78.5 81
バスト
94 98 102 110 116 122
ウエスト
84 88 92 104 112 116
裾幅
94 98 102 108 114 120
ヒップ
98 100.4 104 106 110 114

キッズサイズ
(cm)
 100  110   120  130   140   150   160 
着丈
46 49 52 55 58 62 66
バスト
71 73 75 80 85 90 94
裾幅
71 73 75 80 85 90 94
肩幅 27 29 31.4 33 34.6 36.6 38.6

成人女性サイズ
(cm)
S M L XL
参考身長
155-160
160-165
165-170
170-175
着丈
61 63 65 67
バスト
87 91 95 99
ウエスト
76 80 84 88
袖丈
16 17 18 19
裾幅
94 98 102 106

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SKU: 59443080563

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4.3 ★★★★★
Based on 18 reviews
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Product Reviews
A
Aurian Finney
Carnegie, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Massapequa, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Massapequa, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Chelsea, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Belleville, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 28, 2015

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