SKU: 55761727259

Arkwright

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Description

ArkwrightIn Arkwright players run up to four factories in England during the late 18th Century. Your goal is to have the most valuable block of own shares. Thus, you must increase your share value and buy shares from the bank. To run the factories, you need workers. When hiring Workers, demand is automatically created. But of course you want to replace your expensive workers (wage 2 5) by machines (1). To have more output from your factories you may employ new

In Arkwright players run up to four factories in England during the late 18th Century. Your goal is to have the most valuable block of own shares. Thus, you must increase your share value and buy shares from the bank. To run the factories, you need workers. When hiring Workers, demand is automatically created. But of course you want to replace your expensive workers (wage 2-5) by machines (1). To have more output from your factories you may employ new Workers or improve your factory to the next technical level. You fix the price for your goods during an action round. To enhance your chances of selling goods, you improve your factories to higher levels, increase the quality and make some sales promotion. The higher these factors, the better are your chances of success - the higher the price, the lower.

Each player has an own set of "action tokens" like "build and modernise factories", "employ new workers", "improve quality" etc. On your turn you place one of those tokens on one of the free spaces in your line of the "Administration board" and pay the according administration costs, ranging from 2 to 10 (odd numbers). Some actions depend on how much you paid, i.e. you may buy more machines with one single action, when you pay more (= use a higher space, which is then blocked for the rest of the round). During the game your actions become more and more effective by new tokens, i.e. allow you to buy 3 machines in a single turn instead of 2, increase quality 2 levels instead of only 1...). After each round of actions one kind of factories is active and you have to pay for all your workers and machines there, then sell the manufactured products. The value of your shares increases for sold products and best quality.

Goods may also be traded to the colonies by ship - provided you have a contract with the monopoly of the East Indian Company.

After four turns each of the factories has produced and the round ends. Players remove the action tokens from the administration board and reveal an event token. After 5 rounds the player with the most valuable block of shares wins. Neither being to be the one with the most shares nor being the one with the highest share value guarantees victory. Arkwright allows you to act in different ways. Run all four factories with most possible output, set the focus on only two factories and improve them more than the others can; use shipping to colony or focus on the home market. In any way you have to react to the opponents and their strategy. Enter markets with deficit in supply or give up business where the other players start to push you out. Buy shares when they are cheap and increase the value, or first make money and buy shares later.

To get familiar with the market mechanics you may start with a 120 minutes version "Spinning Jenny", but for those who like full strategy in economic themed games, the 240 minute "Waterframe"-Rules come with more options to improve your factory and use ships.

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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
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SKU: 55761727259

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Amazon Customer
Los Angeles, US
★★★★★ 5
Easy to use!
Color: Green
This has made my life easier. I like the battery last for long. And is easy to use!
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Reviewed in the United States on May 23, 2026
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Barb K.
Bozeman, US
★★★★★ 1
Won’t cut
Color: Green
I have bought two of these The first wouldn’t cut so it was returned and replaced with another one that also would not cut. Wouldn’t recommend buying these at all.
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Reviewed in the United States on May 5, 2026
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Heather Neal
Grantham, US
★★★★★ 5
Can opener
Color: Green
Love, love, LOVE
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Reviewed in the United States on January 23, 2026
M
moose
Los Angeles, US
★★★★★ 4
I really like it
Color: Green, Color: Green
This thing is pretty cool. It's small, rechargeable, and it works in a weird way but very well. When I first tried it I thought it was broken and I ran it around a few times and it never cut the can where you see them cut with a normal can opener. I then realized that the whole top of the can lifts off! I've never seen that before. I actually really like it. So far I've only charged it once, but I don't use cans on a consistent basis so the charge will probably last forever. I just have to remember to plug it in occasionally so it's not dead one day when I really need it! The only reason it didn't get five stars is because the button is a little bit sensitive. If you're not careful sticking it in the drawer that button can press itself easy and then it will just run continuously.
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Reviewed in the United States on September 30, 2025
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Glenda
Alexandria, US
★★★★★ 5
Can opener
Color: Green
Very easy to use. Battery last a long time before having to charge.
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Reviewed in the United States on December 14, 2025

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