SKU: 34878708747

White Mountaineering /PATCHWORK BLOUSON - WM2573512

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White Mountaineering /PATCHWORK BLOUSON - WM25735122025 Autumn Winter Collection White Mountaineering Brutalism bton brut WM White Mountaineering 2 2 Color : Charcoal Material Main: Polyester97%,Polyurethane3% PartsA: Acrylic73%,Tencel18%,Nylon8%,Polyurethane1% PartsB: Polyester93%,Polyurethane7%, PartsC: Wool62%,Nylon21%,Polyester13%,Other4% PartsD: Wool56%,Polyester27%,Nylon15%,Other2% PartsE: Polyester100% 1 2 3 4 (cm) 71. 5 72. 5 75 77 (cm) 59 61. 5 62. 5 64 (cm) 88. 5 89. 5 91 93

2025 Autumn / Winter Collection

White Mountaineering®︎

ホワイトマウンテニアリング

 

Brutalism


コンクリートやガラスなど、シンプルであり無骨な素材をそのまま使いモダニズムの原点ともいうべき機能主義に突出した建築様式である“ブルータリズム”をファンクションウェアに投影した今シーズン。

 

「ブルータル」という言葉はフランス語の「béton brut」(ベトン・ブル)に由来し、「未加工のコンクリート」という意味を持ちます。これに基づいて生まれた「ブルータリズム建築」は、機能的でありプリミティブな素材を用い、素材の背景に生える色や形を強調し、経年変化による素材の汚れや劣化を論理と美学の融合として今も尚大きな影響力のある建築スタイルであり、これはファンクションギアとファッションの融合という定義にも当てはまると考えています。

 

デザインにおいて余分な装飾を排し、直線的でシンプルな形状が力強さを強調することは機能主義(ファンクショナリズム)であり、機能を最優先に考え、形態は機能に従うという原則に基づき構築されています。機能を重視する中で、時に強烈な印象の線や形状が生まれ複雑化することで、機能そのものを可視化的に表現することになる。

 

我々が長年探求してきたファンクションの可視化とは、可動域に対するマテリアルの伸縮や、体を保護する為の機能、またゴアテックス などに象徴される機能性素材とデニムやウールの天然繊維の経年変化や加工による新しい見え方としても捉える事ができる。この機能性素材と天然素材の組み合わせがブルータリズムの思想を反映した、機能と素材そのものの美しさを強調することができることと考えている。

 

フィールドテストを通じて機能が優先されたウェアの設計は、まさに機能主義の本質を捉えており、ヘザーグレーやブラックなどの色彩のレイヤーは、視覚的にブルータリズム建築の無装飾で機能的な美学とリンクしています。

建築では、構造的な強度を保つために三角形の重なりが柱として設計されており、これは機能がデザインを果たした意匠となっているが、長年WMの頭文字から三角形の組み合わせをアイコンとしてきた我々にとってデザイン的な共通項を感じざるを得ない。

“ブルータリズム”という理念には、ファッションデザインの中でも特質してファンクション、モビリティーディテールに重きを置いてきたWhite Mountaineeringにとって、重要な要素があると感じている。

 

 

 

 

生地の掛け合わせが印象的なクルーネックラグランブルゾン。裾にゴムスピンドルが付いており、調整も可能。保温性、吸湿発熱機能を持ち合わせた2種類のワッフル生地。防臭性/保温性にも優れており、ボリュームがありながらも軽量な2種類のフリース生地を使用しています。


 

 

Color : Charcoal

 

Material

Main:Polyester97%,Polyurethane3%

PartsA:Acrylic73%,Tencel18%,Nylon8%,Polyurethane1%

PartsB:Polyester93%,Polyurethane7%,

PartsC:Wool62%,Nylon21%,Polyester13%,Other4%

PartsD:Wool56%,Polyester27%,Nylon15%,Other2%

PartsE:Polyester100%

 

 

 

1 2 3 4
着丈(cm) 71.5 72.5 75 77
身幅(cm) 59 61.5 62.5 64
裄丈(cm) 88.5 89.5 91 93
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SKU: 34878708747

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4.8 ★★★★★
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A
Aurian Finney
Fort Morgan, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Battle Creek, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Alexandria, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
San Leandro, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Fort Morgan, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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