SKU: 34561744929

Cover Your Kingdom

Sale price$20.30 Regular price$22.55
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Description

Cover Your KingdomCover Your Kingdom is an absurdly ruthless set collection party game for 3 6 players ages 9+. The game's cutthroat mechanics which make the game a highly addictive riot inducer are blunted by the punderfully whimsical theme. The pace of play is fast, with very little downtime, as interactions may occur involving any player at any moment keeping all players on the edge of their seats and prompting loads of impish banter, gloating, and murderous glares.

Cover Your Kingdom is an absurdly ruthless set-collection party game for 3-6 players ages 9+. The game's cutthroat mechanics which make the game a highly-addictive riot-inducer are blunted by the punderfully-whimsical theme.

The pace of play is fast, with very little downtime, as interactions may occur involving any player at any moment keeping all players on the edge of their seats and prompting loads of impish banter, gloating, and murderous glares. due to its competitive nature, it might not be the best choice of game if you've got a table-flipper in your group.

However, as long as everyone has a good (or evil) sense of humor, the game will take you on a boisterous ride you'll want to repeat. Cover Your Kingdom is an excellent game for building relationships... or ending them. (Perfect for family reunions!)

GAMEPLAY OVERVIEW:

In Cover Your Kingdom, you and your rivals will each become Rulers of your own fantasy Kingdom. Regrettably, the Kingdoms are creatureless and vacant, and no creatures means no magic. To remedy this problem, you'll contend with the other rulers as you try to convince lengenderpy Creatures (such as Pigxies, Hentaurs, Uniquehorns, and Sighclops) to join your Kingdom.

You can add them to your Kingdom by forming clans of two matching creatures (or one paired with a Wild Creature), or by recruiting (ahem- stealing) Clans from other Ruler's Kingdoms. Each Creature is worth a certain amount of Magic. The Ruler with the most Magic in their Kingdom at the end of the game wins.

Kingdoms are divided in two different regions, the Mountains, and the Valley and most creatures will only live in one region or the other.

As Clans are acquired, they are stacked one atop the other offset by 90 degrees. Each Ruler's Kingdom mat indicates where each kind of Creature may be placed. Only the top Clan in each stack is vulnerable to being recruited by rival Rulers and each new clan you add is an added layer of defense to those beneath it (yes, Clans are layered, like ogres).

To attempt to recruit another Ruler's Clan, you may show a matching Creature, or a Wild Creature from your hand. Your rival may counter with a Creature of their own, to which you can respond again. This continues until one Ruler cannot, or chooses not to respond.

The winner takes (or keeps) the Clan adding ALL Creatures used to recruit or defend it. This increases the Clan's value (sometime's drastically) and its allure to other Rulers and if they have the opportunity the will try to swipe it for themselves.

Rulers take either 1-2 actions per turn, forming Clans, attempting to recruit Clans, adding Creatures to existing Clans, replacing unwanted Creatures by discarding and drawing. and employing the services of Free Creatures.

Free Creatures do not join Kingdoms, but instead perform an action. Things like forcing another ruler to swap a top Clan from their Kingdom with one of yours, or move a Clan from the top to the bottom of its stack, or remove a Clan from the game entirely.

The hook of the game lies in its ability to conceive a roller-coaster of emotions, with bursts of elation and despair occurring repeatedly for each player throughout the game. The actions you take, and the order in which you take them, on your turn can have a tremendous impact on your success or failure.

The end-game is also super intense, as the outcome of the entire game can often be decided in the last few turns, or even with the final card played. It'll keep you all on the edge of your thrones and also make it difficult to put away without "just one more round".

Cover Your Kingdom is as fun (and violent) as the people you play it with.

 

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SKU: 34561744929

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4.1 ★★★★★
Based on 8 reviews
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kpdrumswritessings
Waukegan, US
★★★★★ 5
real time and energy saver, as well as $
Size: 16AWG Wiring Harness-2 Leads
If you have a set of LED lights that didn't come with a harness , you can't beat this for the price. By the time you figure in the cost of the parts ( wire, switch, crimps/connectors, not to mention a relay if you are using one) to hardwire a set of lights, let alone the time to assemble, this set up is cheaper by far. harness length is ample, you get a pair of pigtails with connectors for a pair of lights, the relay, switch, fuse block and fuse, and ring terminals for power all assembled for what a switch and some wire would cost. Made everything quick, cheap, and easy.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 17, 2024
M
Verified Purchase
Miguel
Draper, US
★★★★★ 5
Great wiring harness for light installations.
Size: 16AWG Wiring Harness-2 Leads, Size: 16AWG Wiring Harness-2 Leads
This is a great wiring harness for LED lights. These come in one or two leads application. All that means is that they come ready for one or two lights, depending on your installation. The plug in connectors for each light comes with the set so that is a plus. I’ve attached a picture of the plug/connector for the lights so you can take a look at them. Although the relay is an “overkill” for low wattage LEDs, it’s OK to have it just in case you decide to change your lights for larger ones or halogens, in the future. In my case I will be using this harness in my motorcycle. It is very long for my need, which is great for cars, but too long for motorcycles since you have to remember that room/space is scarce in motorcycles. I ended up cutting the wires to my desired length and using heat shrink butt connectors and “glued” heat shrink covers for waterproofing the connection points. All in all these are great quality and I am very happy with them.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2020
M
Verified Purchase
Marina De Leon
Omaha, US
★★★★★ 5
Nice
Size: 16AWG Wiring Harness-2 Leads
Worked great, easy to install
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 8, 2026
D
Verified Purchase
Dan from Georgia
Louisville, US
★★★★★ 4
Wire length between the two connectors is short for a full-size pickup
Size: 16AWG Wiring Harness-2 Leads
I used the harness to wire ditch lights on opposite sides of a full-size pickup (F150). The wire between the 2 2-pin connectors was about 18 inches too short. Fortunately, splicing the wires from the (Nilight) ditch lights and the included pigtails gave barely enough length to reach the connectors. The connectors are buried inside the trim channel for the cowl; I'd have preferred they were exposed on each side to allow for easy swapping of the lights, but I can live with it. There is more than enough wire from the first connector to the relay for my all-under-hood installation, but I didn't think to measure if it would reach into the truck bed. The harness is of good quality and is a very good value. It would be a 5-star if it weren't for that little length issue.
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Reviewed in the United States on June 1, 2025
N
Verified Purchase
Nate Higgers
Natrona Heights, US
★★★★★ 5
great value
Size: 16AWG Wiring Harness-2 Leads
very affordable light install kit. worth the price just in the wiring connectors. I used this with my Nilight front bumper kit. i bypassed the button and wired high beam (+) to the yellow small wire. I did this so when the highbeams come on the light bar comes on. because with the stock arragement of this harness, the button continously draws power for the indicator LED
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Reviewed in the United States on April 30, 2026

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