SKU: 28420343275

OneUp E-Bike Steps/EP8

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Description

OneUp E-Bike Steps/EP8Eliminate dropped chains forever and add a touch of colour to your e bike with the new OneUp Components STEPS Chain Guide. Available in 7 colours. The OneUp STEPS Chain Guide is lightweight and incredibly easy to install and use. The top guide has a tool free flip feature that allows easy access to your chain for cleaning and maintenance. Top guide pieces are available in 6 bright colours to perfectly match your OneUp Composite Pedals, Grips and EDC

Eliminate dropped chains forever and add a touch of colour to your e-bike with the new OneUp Components STEPS Chain Guide. Available in 7 colours. 

The OneUp STEPS Chain Guide is lightweight and incredibly easy to install and use. The top guide has a tool-free flip feature that allows easy access to your chain for cleaning and maintenance.

Top guide pieces are available in 6 bright colours to perfectly match your OneUp Composite Pedals, Grips and EDC Lite.

Compatible with 32T to 38T chainrings. 
Weighs just 45g.

FEATURES

  • Shimano STEPS E7000, E8000 and EP8 compatible
  • Includes black top guide piece. 6 other colours sold separately
  • Tool-less upper guide flip
  • Install without removing your cranks
  • Mounts directly to motor
  • Single tool install and adjustment (4mm hex)
  • Black Stainless-Steel hardware
  • Patented US 10,053,188 Other Patents Pending

SPECIFICATIONS   

  • Weight: 45g 
  • Capacity: 32-38T 
  • Chainline: 5mm adjustment 
  • Mount: Shimano STEPS/EP8
  • Colour: Black top guide piece included.  Green, Turquoise, Purple, Blue, Red,  Orange sold separately.
  • Material: Back Plate - 7075 aluminum, Top Guide - glass reinforced thermoplastic

GUIDE SETUP INSTRUCTIONS

  • Remove top guide by removing the front top guide nut with a 4mm hex (never adjust the rear T25 bolt).
  • Set slider in the highest position
  • Hold backplate directly against Shimano motor tabs. Check for clearance between the back side of the guide and the bike frame.
  • Install mounting bolts loosely and rotate backplate until slider adjustment bolt is directly above the crank axle.
  • Torque bolts to 5Nm
  • With crankset and chain installed, use spacer shim block to measure clearance between back plate and chain
  • Determine the corresponding number of chainline shims required
  • Assemble top guide with spacers and tighten bolt to 3Nm
  • Insert a 4mm hex through the hole in the inner top guide, loosen height adjustment bolt and lower the tool onto the chain.  Torque to 3Nm to set height. 

Vendor Item: 1C0699 (Black),   1C0699GRN (Green),  1C0699TUR (Turquoise), 1C0699PUR (Purple),  1C0699BLU  (Blue), 1C0699RED (Red), 1C0699ORA (Orange).

Shipping Notes
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 28420343275

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rockspawner
Bozeman, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
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Verified Purchase
Arch Stanton
Carnegie, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Carnegie, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Chelsea, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Chelsea, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024

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