SKU: 27974402689

Tannenberg: The Introductory Game

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Description

Tannenberg: The Introductory GameTannenberg: The Introductory Game is a perfect game for learning basic wargaming concepts. The game uses the same basic rules used in an entire series on the battles and campaigns of the World Wars. Learning this simple game prepares you for playing games on almost every battle and every campaign of the Der Weltkrieg series. The Historical Background Tannenberg The Introductory Game covers the Russian invasion of German East Prussia in 1914, and the

Tannenberg: The Introductory Game is a perfect game for learning basic wargaming concepts. The game uses the same basic rules used in an entire series on the battles and campaigns of the World Wars. Learning this simple game prepares you for playing games on almost every battle and every campaign of the Der Weltkrieg series.

The Historical Background
Tannenberg - The Introductory Game covers the Russian invasion of German East Prussia in 1914, and the subsequent German counter thrusts.

The Russians plan to invade Germany from two directions at once, trapping the Germans in the middle. The Russians vastly outnumbered their foes, as the bulk of the German army is invading France at the onset of war. The Germans plan to conduct a fighting withdraw from East Prussia, but their commanding General panics.

It's up to you to determine the outcome. Will your decisions produce Victory or Defeat?

The Tannenberg battle in this game is a smaller version of the Tannenberg battle in the 2-scenario box Tannenberg: Eagles in the East / Galicia: The Forgotten Cauldron and the 6-scenario box The Eastern Front: 1914-1917. (The larger versions can be combined into larger scenarios or campaigns.)

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SKU: 27974402689

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4.2 ★★★★★
Based on 19 reviews
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Colton H Briggs
Bozeman, US
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
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Reviewed in the United States on April 14, 2026
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Mike
Phoenix, US
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
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J. Hume
Belleville, US
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
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Amazon Customer
Boise, US
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
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Tim Beaudet
Lowell, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025

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