SKU: 14019605386

Lost Vape URSA Baby Pod System - Assorted Colors

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Description

Lost Vape URSA Baby Pod System - Assorted ColorsDiscover the Lost Vape Ursa Baby Pod System, featuring an integrated 800mAh battery, intelligent pod detection, and holds 2. 5mL of eJuice within the pod. Constructed from durable zinc alloy and PCTG materials, the Lost Vape Ursa Baby delivers a streamlined profile from quality materials that grant high performance and lightweight portability. Eliminating any need for chassis buttons, the Ursa Baby Pod System operates off a draw activated firing

Discover the Lost Vape Ursa Baby Pod System, featuring an integrated 800mAh battery, intelligent pod detection, and holds 2.5mL of eJuice within the pod. Constructed from durable zinc alloy and PCTG materials, the Lost Vape Ursa Baby delivers a streamlined profile from quality materials that grant high performance and lightweight portability. Eliminating any need for chassis buttons, the Ursa Baby Pod System operates off a draw-activated firing mechanism and sports only an adjustable airflow switch to find the best airflow for your favorite eJuice or nicotine salt.

Lost Vape Ursa Baby Pod System Features:

  • Dimensions - 68.5mm by 47mm by 16mm
  • Integrated 800mAh Rechargeable Battery
  • Wattage Output Range: 9-18W
  • Intelligent Pod Detection
  • Zinc-Alloy Chassis Construction
  • Draw-Activated Firing Mechanism
  • LED Battery Life Indicator Light
  • Side Airflow Adjustment
  • 2.5mL Pod Capacity
  • Side Fill System - Silicone Stoppered
  • Integrated 0.8ohm or 1.0ohm Coil
  • Magnetic Pod Connection
  • Type-C USB Port

Includes:

  • 1 Ursa Baby Pod Device
  • 1 0.8ohm Ursa Nano Pods
  • 1 Type-C Cable
  • 1 Lanyard
  • 1 User Manual
  • 1 Warranty Card
*THIS ITEM IS INTENDED FOR TOBACCO USE ONLY*
*WE CAN NOT GUARANTEE YOUR REQUESTED STYLE WILL BE IN STOCK*
**AVAILABLE STYLES ARE SUBJECT TO CHANGE WITHOUT NOTICE BECAUSE WE MANUALLY CHECK OUR QUANTITIES AND THESE ITEMS ARE AVAILABLE IN AN ASSORTMENT.*
**COLORS MAY DIFFER SLIGHTLY FROM THE PHOTO.*

Note: There is always an inherent risk when using any rechargeable batteries at any time and under any circumstances. MultilineOnline.com and any of MultilineOnline.com’s parent and subsidiary companies are not held responsible for any damage for/or any modification of the batteries, chargers, devices, and other products that we carry in any form or shape, this is including pack making.

MultilineOnline.com and any or all of MultilineOnline.com’s parent and subsidiary companies will not be held responsible or liable for any injury, damage, or defect, permanent or temporary that may be caused by the improper use of a Li-ion (Lithium-ion), LiPo (Lithium-ion Polymer) and any rechargeable battery/batteries as well as chargers. Please have a greater understanding of the batteries/chargers you are using and how to care for them properly.

When working with Li-ion (Lithium-ion), LiPo (Lithium-ion Polymer), and any rechargeable cells, please be cautious and carefully use them as they are very sensitive to charging characteristics and may explode or burn if mishandled. Please make sure that you have great knowledge of all rechargeable batteries before you use them. Always charge batteries on a clean and fire-proof surface. Never leave charging batteries unattended. If you see that there are visible damages on the batteries, please do not use them. Always keep, store, and transport the rechargeable cells in a safe, non-conductive container in a controlled environment.

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SKU: 14019605386

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4.8 ★★★★★
Based on 12 reviews
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robert thompson
West Palm Beach, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Carnegie, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Pawtucket, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Charlottesville, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Louisville, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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