SKU: 95840770071

DO88 - Radiateur - BMW M2 Competition M3 M4 F8X Intercoolersysteem

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Description

DO88 - Radiateur - BMW M2 Competition M3 M4 F8X IntercoolersysteemDe do88 Radiateur voor het BMW M2 Competition, M3 en M4 F8X intercoolersysteem is ontworpen als directe vervanging van de originele voorste radiateur in het afzonderlijke koelcircuit van de watergekoelde intercooler. Deze radiateur bevindt zich aan de voorzijde van de centrale koelmodule en werkt samen met de tweede radiateur die voor de rechter wielkast is geplaatst. Deze radiateur werd ontwikkeld op basis van een gedetailleerde 3D scan van de

De do88 Radiateur voor het BMW M2 Competition, M3 en M4 F8X intercoolersysteem is ontworpen als directe vervanging van de originele voorste radiateur in het afzonderlijke koelcircuit van de watergekoelde intercooler. Deze radiateur bevindt zich aan de voorzijde van de centrale koelmodule en werkt samen met de tweede radiateur die voor de rechter wielkast is geplaatst.

Deze radiateur werd ontwikkeld op basis van een gedetailleerde 3D-scan van de centrale koelmodule. Het ontwerp is geoptimaliseerd om een balans te bieden tussen koelprestaties en voldoende luchtstroom naar de overige koelcomponenten achter de radiateur. De radiateur maakt gebruik van een 32 mm dikke single-row kern met multi-channel buizen en behoudt de OEM-stijl dual-pass doorstroming.

Eigenschappen

  • Ontwikkeld voor eenvoudige drop-in montage
  • Directe vervanging van de originele radiateur van het intercoolersysteem
  • 32 mm dikke single-row kern
  • OEM-stijl dual-pass doorstroming
  • Koelvloeistof stroomt tweemaal door de kern voordat deze de radiateur verlaat
  • Multi-channel kernbuizen
  • Hoogefficiënte kern met multi-louvered vinontwerp
  • Ontwikkeld op basis van een gedetailleerde 3D-scan van de centrale koelmodule
  • Geoptimaliseerd voor een balans tussen koelcapaciteit en luchtstroom naar achterliggende koelcomponenten
  • Vergrote kernhoogte met 166 mm
  • Vergrote kerndikte met 5 mm

Technische specificaties

  • Producttype: Radiateur voor intercoolersysteem
  • Kernconstructie: Single-row
  • Kerndikte: 32 mm
  • Doorstromingsontwerp: Dual-pass
  • Kernhoogte vergroot met: 166 mm
  • Kerndikte vergroot met: 5 mm
  • Frontaal oppervlak do88: 2656 cm²
  • Frontaal oppervlak origineel: 1794 cm²
  • Toename frontaal oppervlak: 48%
  • Kernvolume do88: 8498 cm³
  • Kernvolume origineel: 4843 cm³
  • Toename kernvolume: 75%
  • Na-intercooler luchttemperatuur: 34°C
  • Na-intercooler luchttemperatuur origineel: 39°C
  • Temperatuurverschil: 5°C lager
  • Lamelhoogte: 7 mm
  • Multi-channel kernbuizen
  • OE-referentie vervanging: 17112284608

Inhoud van de set

  • do88 Radiateur voor intercoolersysteem

Veelgestelde vragen

Welke kernconstructie gebruikt deze radiateur?
De radiateur maakt gebruik van een 32 mm dikke single-row kern met multi-channel buizen.

Wat betekent de dual-pass doorstroming?
Bij deze configuratie stroomt de koelvloeistof tweemaal door de kern voordat deze de radiateur verlaat.

Hoeveel groter is het frontale oppervlak ten opzichte van origineel?
Het frontale oppervlak bedraagt 2656 cm² tegenover 1794 cm² van de originele radiateur, een toename van 48%.

Hoeveel groter is het kernvolume ten opzichte van origineel?
Het kernvolume bedraagt 8498 cm³ tegenover 4843 cm³ van de originele radiateur, een toename van 75%.

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SKU: 95840770071

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4.3 ★★★★★
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M
Mel
West Palm Beach, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Chelsea, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Grantham, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Fort Morgan, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025
P
Paul Killman
Lake Worth, US
★★★★★ 5
Well written and worth the price!
Format: Paperback
Learning C# by Developing Games with Unity 6 is an excellent resource for anyone looking to dive into game development while building a solid foundation in C#. Harrison Ferrone’s writing is clear, approachable, and well-structured, making complex concepts easy to understand—even for beginners. Even though this book is about learning C#, it also touches on game design, lighting and animation. I especially appreciated how the book balances coding fundamentals with Unity-specific techniques, creating a seamless learning experience. Whether you're new to programming or just new to Unity, this book is a fantastic starting point. Highly recommended for aspiring game developers!
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Reviewed in the United States on November 8, 2025

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