SKU: 67316419413

Hugo Montenegro - Original Music From The Man From U.N.C.L.E. (2xLP)

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Hugo Montenegro - Original Music From The Man From U.N.C.L.E. (2xLP)Media Condition: Mint (M) Sleeve Condition: Near Mint (NM or M ) Comments: sealed! General notes about this release (please note: our version may differ a little. see the comments above): first issue wich contains both U. N. C. L. E. scores : the 1965 Music From The Man From U. N. C. L. E. as well as the 1966 More Music From The Man From U. N. C. L. E. Originally released with a SIMPLY VINYL catalogue A1. Theme from "The Man from U. N. C. L. E" A2.

Media Condition: Mint (M)
Sleeve Condition: Near Mint (NM or M-)

Comments:
sealed!

General notes about this release (please note: our version may differ a little. see the comments above):
° first issue wich contains both U.N.C.L.E.-scores : the 1965 “Music From The Man From U.N.C.L.E.“ as well as the 1966 „More Music From The Man From U.N.C.L.E.“ ° Originally released with a SIMPLY VINYL catalogue

 

A1. Theme from "The Man from U.N.C.L.E"
A2. Meet Mr. Solo
A3. A Martini Built For Two
A4. Wild Bike
A5. Solo On A Raft
A6. Fiddlesticks
B1. The Man From THRUSH
B2. Illya
B3. The Invaders
B4. Solo's Samba
B5. Bye, Bye Jill
B6. Watch Out!
C1. Sandals Only
C2. Solo Busanova
C3. Off And Running
C4. Boo-Bam-Boo, Baby
C5. Slink
C6. Run Spy Run
D1. Jungle Beat
D2. The Wiggely Pig Walk
D3. Lament For A Trapped Spy
D4. There They Go
D5. Jo Jo's Torch Thing
D6. Dance Of The Flaming Sound

 

Barcode and Other Identifiers:

Barcode 743218923715

 

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SKU: 67316419413

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Scrawller on da Waller
Belleville, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Belleville, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
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S. Max
Chelsea, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Grantham, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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Colin MacLeod
Lake Worth, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026

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