SKU: 63560074743

Paudin KS1 3-Weg Verstelbare Messenslijper

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Paudin KS1 3-Weg Verstelbare MessenslijperEen mes is alleen scherp totdat je het gebruikt. De Paudin KS1 is de slijper die je naast je messenblok wilt hebben staan: drie slijpstanden voor verschillende soorten messen, een instelbare hoek van 14 tot 24 graden, en een ergonomische greep met antislip onderkant. De drie slijpstanden Coarse (grof) wolfraamcarbide voor het herstellen van een bot of beschadigd lemmet. Hier haal je snel materiaal weg en zet je het lemmet vr op het werk van slot twee.

Een mes is alleen scherp totdat je het gebruikt. De Paudin KS1 is de slijper die je naast je messenblok wilt hebben staan: drie slijpstanden voor verschillende soorten messen, een instelbare hoek van 14 tot 24 graden, en een ergonomische greep met antislip onderkant.

De drie slijpstanden

  • Coarse (grof) — wolfraamcarbide voor het herstellen van een bot of beschadigd lemmet. Hier haal je snel materiaal weg en zet je het lemmet vóór op het werk van slot twee.
  • Fine (fijn) — keramische slijpsteentjes voor het fijn aanzetten van dubbel-geslepen messen. Dit is het slot dat je het vaakst gebruikt, voor regelmatig onderhoud.
  • Scissors — een speciaal slot voor scharen én voor enkel-geslepen Japanse messen (zoals Yanagiba en Deba).

De instelbare hoek van 14 tot 24 graden maakt de KS1 geschikt voor zowel Japans geslepen messen (14 tot 16 graden) als voor klassiek Westerse messen (20 tot 22 graden). De hoek stel je in met het draaiwiel aan de zijkant.

Door de antislip rubberen basis en de comfortabele greep kun je de slijper veilig met twee handen bedienen — de ene hand op de greep, de andere hand trekt het mes rustig door het slot. Drie tot vijf keer per slot is meestal voldoende voor een vlijmscherp resultaat.

Niet geschikt voor: keramische messen en broodmessen met zware kartelranden.

Ideaal als aanvulling bij elk Paudin mes uit de N-serie of de Hammered Black serie.

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SKU: 63560074743

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rockspawner
Lexington, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
Lowell, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Dallas, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
West Palm Beach, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024
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Aurian Finney
New York, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023

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