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Description
Prissmacer, Olympia - Arena, Pulido, 30x60cm, 9.50mm, Rett.De Olympia tegels van Prissmacer zijn de ideale keuze om een vleugje elegantie en stijl aan uw kamers te geven. Dankzij de matte , pulido oppervlak, deze tegel met marmereffect geeft een luxueuze en verfijnde uitstraling en past zich perfect aan elk type ontwerp aan. Met een selectie verfijnde kleuren, waaronder arena, grijs, marengo, perla, topo, de Olympia tegel is verkrijgbaar in verschillende formaten, zoals 30x60cm, 60x60cm, 45x90cm, 60x120cm,
De Olympia tegels van Prissmacer zijn de ideale keuze om een vleugje elegantie en stijl aan uw kamers te geven.Dankzij de matte , pulido oppervlak, deze tegel met marmereffect geeft een luxueuze en verfijnde uitstraling en past zich perfect aan elk type ontwerp aan.
Met een selectie verfijnde kleuren, waaronder arena, grijs, marengo, perla, topo, de Olympia tegel is verkrijgbaar in verschillende formaten, zoals 30x60cm, 60x60cm, 45x90cm, 60x120cm, 90x90cm, 75x150cm, 120x120cm, en biedt flexibiliteit en veelzijdigheid bij het creëren van uw ruimtes.
Dankzij de dikte van 9,50 mm, 10,50 mm, 11,00 mm, 11,50 mm garanderen de Olympia tegels weerstand en duurzaamheid in de loop van de tijd, waardoor hun schoonheid intact blijft, zelfs na meerdere jaren gebruik.
De Olympia tegels van Prissmacer zijn gemaakt van hoogwaardige materialen en met aandacht voor elk detail. Ze zijn de perfecte keuze voor wie op zoek is naar een hoogwaardige oplossing .
Kies de tijdloze schoonheid en elegantie van Olympia tegels van Prissmacer om uw ruimtes te transformeren in ware meesterwerken van design.
| Merk | Prissmacer |
| Collectie | Olympia |
| Categorie | Tegels |
| Kleur | Arena, grijs, Marengo, Perla, Topo |
| Oppervlakte | Matt, Pulido |
| Afmetingen | 30x60cm, 60x60cm, 45x90cm, 60x120cm, 90x90cm, 75x150cm, 120x120cm |
| Dikte | 9,50 mm, 10,50 mm, 11,00 mm, 11,50 mm |
| Gerectificeerd | Gerectificeerd |
| Effect | Marmer |
| Gebruik | Binnen |
| Materiaal | Porcellanato |
| Antislipbescherming | Niet uitgesloten |
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4.4 ★★★★★
Based on 8 reviews
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Product Reviews
★★★★★ 5
Matt Groening
Format: Paperback
i want matts autograph
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 1, 1999
★★★★★ 1
Terrible condition!!! not readable. what a shame!
Format: Paperback
Terrible condition!!! not readable. what a shame!
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Reviewed in the United States on May 30, 2022
★★★★★ 3
Krustonia
Format: Paperback
This was an okay book, with nothing exceptional. Starting the book off with "Krustonia" was a big mistake, as it's easily the worst Simpsons comic ever. Once you start reading it, it gets boring, so take my advice, read everything else first, then come back to this one, since I lost enthusiasm after struggling to complete Krustonia for several days. That said, Homer's wresting days are really funny, the Smithers clones are strange, but somehow very entertaining. (Mr. Burns better watch out :) and Homer as Radioactive Man was great, especially to see Leon "Michael Jackson" Komposki back. I also liked the mini-Ned Flanders mystery, and the guide to comic book conventions. If it weren't for Krustonia, this book would be the perfect buy.
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Reviewed in the United States on July 30, 2000
★★★★★ 5
Perfect For Game Developers w/ Some Experience Wishing To Learn Unreal Fast
Format: Kindle
Rachel Cordone’s Unreal Engine 4 Game Development Quick Start Guide is the perfect book for people with some programming chops, or users of other engines (like Unity), that want to get up to speed quickly with Unreal. I really liked how the author does not waste time explaining basic things (like what functions or variables are) and jumps to the practical steps for getting things working. Unreal experience is not required at all, though you should have some foundation of how programming works to get the most out of the text.
Most of the book is using Blueprints, the built-in visual scripting language of UE4. I’m a huge fan of Blueprints, and visual scripting in general, and you can accomplish many things, even a whole game, without touching C++. However, Rachel does show how to use C++ and interface with Blueprints code (very handy). Within the book, the author explains each step along the way to accomplish various things, along with screenshots of the Blueprints, making everything easy to follow.
Some of the topics covered include: the basics of navigating the editor, using variables, functions, events, and creating a Blueprint from scratch. Adding C++ to a Blueprint project. Creating menus and HUDs with UMG, animation, scripting AI, multiplayer, and optimization. Definitely not an exhaustive list, but a good range of information to get a feel for how powerful Unreal is and how to quickly start working with it.
So far, I’ve only read maybe a couple other Unreal books, but I think I can say this is the best I’ve seen. While some other books are longer and more in depth, as this one only clocks in at just under 200 pages, I feel like the brevity helps keep things focused. While you’re not creating Grand Theft Auto here, the simple demo built in the book is functional and teaches the basics of how you would make a game in Unreal.
This is a case where the title of the book is very apt and honest. This is a “quick start” guide for game developers not familiar with Unreal Engine 4, but maybe that have experience with Unity or some other engine or framework. I think if you are a complete beginner, you might want to read up on basic programming concepts first, though the book is simple enough you could probably just jump in if you really wanted. For people with experience elsewhere, this is perfect to get up to speed with Unreal fast. I can’t recommend this book enough.
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Reviewed in the United States on August 31, 2019
★★★★★ 5
Easy to follow and very thorough.
Format: Paperback
I went from start to finish on this book and feel more than comfortable with the basics of this platform. If I can do it, so can journalists.
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Reviewed in the United States on April 2, 2022