SKU: 50148620781

Smartwares 2L Brandblusser schuim

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Description

Smartwares 2L Brandblusser schuimHandel direct bij een brand met de Smartwares SB2 Brandblusser. Door goed voorbereid te zijn kun je een brand snel blussen om ernstige schade of letsel te voorkomen. De brandblusser heeft een inhoud van slechts 2 liter en is daardoor ideaal voor thuis of in de auto, caravan of boot. Het belang van een brandblusser Een brand kan snel uitslaan en veel verwoesting aanrichten, denk hierbij aan een brand in de keuken of een brand die begint in de



Handel direct bij een brand met de Smartwares SB2 Brandblusser. Door goed voorbereid te zijn kun je een brand snel blussen om ernstige schade of letsel te voorkomen. De brandblusser heeft een inhoud van slechts 2 liter en is daardoor ideaal voor thuis of in de auto, caravan of boot.

Het belang van een brandblusser
Een brand kan snel uitslaan en veel verwoesting aanrichten, denk hierbij aan een brand in de keuken of een brand die begint in de prullenbak. In zulke situaties is het belangrijk om snel te handelen. Een brandblusser kan ervoor zorgen dat je een brand vroegtijdig kan blussen om schade en letsel te beperken en mensen in veiligheid te brengen. De schuimbrandblusser van 2 liter is ideaal om mee te nemen of om in huis te hebben. Dankzij de bijgeleverde beugel kun je de brandblusser ook ophangen en snel pakken als er brandt uitbreekt.

Altijd een goedwerkende brandblusser
Het is belangrijk om een goedwerkende brandblusser te hebben waar je op kunt vertrouwen, daarom hebben brandblussers een houdbaarheidsdatum. De werking van een brandblusser kan aangetast worden door invloeden van buitenaf. Hierdoor kan een brandblusser na plaatsing 10 jaar gebruikt worden, na deze periode moet je de brandblusser vervangen. Bij schuimbrandblussers wordt aangeraden om iedere 5 jaar de inhoud te vervangen. Daarnaast voldoen alle Smartwares brandblussers aan de Europese wet- en regelgeving, zodat je verzekerd bent van een deugdelijke brandblusser.

Kies de juiste brandblusser
Om er zeker van te zijn dat je de juiste brandblusser koopt voor jouw situatie moet je weten voor wat voor branden de blusser geschikt moet zijn. De soort brand wordt uitgedrukt in een brandklasse, de Smartwares SB2 Brandblusser is geschikt voor de volgende brandklassen: - Brandklasse A – Vaste stoffen zoals papier, hout en textiel - Brandklasse B – Vloeistoffen zoals olie, benzine en kunststoffen

Het voordeel van een schuimblusser
Een groot verschil tussen een poederblusser en een schuimblusser is de nevenschade na het blussen. De chemicaliën in een poederblusser kunnen vele soorten branden blussen maar zorgen er ook voor dat elektrische apparaten na het blussen mogelijk niet meer werken. Een schuimblusser maakt gebruik van water en schuim en is daardoor milieuvriendelijker en laat veel minder nevenschade achter.

Inhoud van de verpakking:
Brandblusser, ophangbeugel, handleiding

Features:

  • Voorkom ernstige schade met de Smartwares schuimblusser
  • Met een inhoud van 2 liter ideaal voor thuis of in de auto, caravan of boot
  • Inclusief ophangbeugel waardoor je de brandblusser op kunt hangen op de door jou gewenste plek
  • Geschikt voor brandklasse A en B
  • Voldoet aan de Europese wet- en regelgeving
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SKU: 50148620781

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4.3 ★★★★★
Based on 10 reviews
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Product Reviews
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Verified Purchase
Sarah Sofía Ortiz Campos
San Leandro, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
Z
Verified Purchase
Znapp
Lowell, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Alexandria, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Bozeman, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Pawtucket, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025

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