SKU: 36569284151

Philips The One 65PUS8919/12 Ambilight - 65" 4K Ultra HD Smart TV - Zwart

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Description

Philips The One 65PUS8919/12 Ambilight - 65" 4K Ultra HD Smart TV - ZwartOntdek de Philips The One 65PUS8919 12 65 Inch 4K Ambilight TV: d complete TV met fantastische beeld en geluidskwaliteit voor elke entertainmentliefhebber Maak je kijkervaring ng intenser met de Philips 65PUS8919 12, ook wel bekend als "The One". Deze 65 inch 4K Ambilight TV biedt je een verbluffende combinatie van beeld, Dolby geluid en een intutief smart platform. Of je nu geniet van een film, game of sportwedstrijd, deze TV zorgt voor een

Ontdek de Philips The One 65PUS8919/12 65-Inch 4K Ambilight TV:
dé complete TV met fantastische beeld- en geluidskwaliteit voor elke entertainmentliefhebber

Maak je kijkervaring nóg intenser met de Philips 65PUS8919/12, ook wel bekend als "The One". Deze 65-inch 4K Ambilight TV biedt je een verbluffende combinatie van beeld, Dolby-geluid en een intuïtief smart platform. Of je nu geniet van een film, game of sportwedstrijd, deze TV zorgt voor een bioscoopwaardige ervaring bij jou thuis.

Omlijst Door Ambilight – meeslepende lichtbeleving

Dankzij de driezijdige Ambilight-technologie creëert de TV een kleurrijke lichtkrans om het scherm die meebeweegt met wat je kijkt. Hierdoor voelt je TV groter aan en word je helemaal ondergedompeld in je favoriete films, series en games.

P5 Perfect Picture Engine – diep en levendig beeld

De Philips P5-beeldengine optimaliseert elk frame, met scherpe details, rijke kleuren en helder contrast. Actiescènes zijn vloeiend en natuurgetrouw, waardoor elk moment tot leven komt en je van haarscherpe beelden geniet.

Gemakkelijk en snel met TITAN OS

Met het TITAN OS smart platform vind je eenvoudig al je favoriete streamingdiensten, direct vanaf het beginscherm. Blader door films, series of nieuwe suggesties en geniet van intuïtieve bediening zodat je altijd iets nieuws vindt om te kijken.

Dolby Vision en Dolby Atmos – beeld en geluid zoals het bedoeld Is

Met Dolby Vision en Dolby Atmos geniet je van heldere beelden met levendige kleuren en geluid dat je helemaal omringt. Zelfs donkere scènes zien er prachtig uit, en het geluid komt van alle kanten, alsof je midden in de actie zit.

Gaming-ready – 144 Hz, VRR en FreeSync

Ben je een gamer? Dan zit je goed met deze TV! Hij biedt snelle gameplay en vloeiende graphics dankzij 144 Hz VRR en FreeSync. Met HDMI 2.1 en lage input lag haal je het maximale uit je next-gen console of pc. De Ambilight-gamemodus tilt de spanning naar een hoger niveau en maakt gamen nog meeslepender.

Duurzaam ontwerp – gerecycled en verantwoord

Deze Ambilight TV heeft een stijlvolle draaibare standaard, zodat hij overal in je huis past. Philips zet zich in voor duurzaamheid: de afstandsbediening is gemaakt van gerecycled plastic en de verpakking is FSC-gecertificeerd en gedrukt op gerecycled papier.

Philips draadloos home-systeem met DTS Play-Fi

Met het geïntegreerde DTS Play-Fi koppel je eenvoudig je soundbars en draadloze luidsprekers om een compleet surround-systeem te creëren. Gebruik je TV als centrale luidspreker voor een volledige home cinema-ervaring.

Slimme integratie met Matter, Control4 en spraakassistenten

Deze Philips TV is compatibel met Matter en Control4, zodat je hem gemakkelijk integreert in je smart home-netwerk. Bedien je TV eenvoudig met Alexa of Google Assistant voor een naadloze ervaring.

Specificaties samengevat:

  • Scherm: 65 inch 4K UHD Ambilight
  • Beeldprocessor: P5 Perfect Picture Engine
  • Smart Platform: TITAN OS met intuïtieve interface
  • Audio: Dolby Vision en Dolby Atmos
  • Gaming: HDMI 2.1, 144 Hz VRR, FreeSync, lage input lag
  • Draadloos Home Systeem: DTS Play-Fi voor audio-integratie
  • Smart Home Compatibiliteit: Matter, Control4, Alexa en Google Assistant
  • Milieuvriendelijk: Gerecyclede materialen in afstandsbediening en verpakking

Philips The One 65PUS8919/12 – De ultieme all-in-one TV voor jouw kijk-, luister- en game-ervaring. Bestel 'm nu.

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SKU: 36569284151

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D
David
Grantham, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
M
mohammed
Fort Morgan, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
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Znapp
Carnegie, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Waukegan, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Port Orchard, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025

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