SKU: 36164201994

Skaarhoj Frame Shot Uno

Sale price$1358.10 Regular price$1509.00
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Ships within 48 hours · Estimated delivery Aug 10 - Aug 15

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Description

Skaarhoj Frame Shot UnoFrame Shot Uno is a 1U Rack Controller designed for custom integration, featuring wide RGB Four way buttons and OLED Color Screens capable of displaying still images, frames, and slow frame rate video. It's an ideal match for the Raw Panel protocol, enabling visual preset recall and manual configuration via Reactor. This controller supports a shared total frame rate of 160 frames second, offering uncompressed video display. It's a versatile tool for

Frame Shot Uno is a 1U Rack Controller designed for custom integration, featuring wide RGB Four-way buttons and OLED Color Screens capable of displaying still images, frames, and slow frame rate video. It's an ideal match for the Raw Panel protocol, enabling visual preset recall and manual configuration via Reactor. This controller supports a shared total frame rate of 160 frames/second, offering uncompressed video display. It's a versatile tool for any setup requiring quick access to visual presets or frame-by-frame control, making it perfect for broadcast and live production environments.

Benefits

  • Displays still images, frames, and slow-motion video on OLED screens
  • Enables visual preset recall for efficient operation
  • Supports manual configuration for customized setups
  • Facilitates uncompressed video display with high frame rate
  • Ideal for broadcast and live production environments

Features

  • Extensive list of supported devices
  • Versatile connectivity via IP
  • Durable build quality
  • 16 4-way programmable buttons
  • 16 color OLED displays for labels and feedback
  • Universal control of multiple 3rd party devices
  • User customization with Reactor Web UI
  • 1G Ethernet w/Power over Ethernet (PoE IEEE802.3af/t)
  • Designed and made in Denmark
  • Time tested – adopted by professionals worldwide
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 36164201994

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4.2 ★★★★★
Based on 8 reviews
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C
Verified Purchase
Colton H Briggs
New York, US
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 14, 2026
M
Verified Purchase
Mike
Massapequa, US
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 14, 2026
J
Verified Purchase
J. Hume
Carnegie, US
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 3, 2024
A
Verified Purchase
Amazon Customer
Grantham, US
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
T
Verified Purchase
Tim Beaudet
Lake Worth, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025

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