SKU: 18562933591

Clash Of Sovereigns

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Description

Clash Of SovereignsDecember 1740: Young King Frederick II leads the army of upstart Prussia in a surprise invasion of Austrian Silesia. He hopes for an easy conquest of the rich province at a time when the Austrian Empire appears vulnerable following the death of Charles VI, King of Austria and Holy Roman Emperor. But despite internal opposition to the Pragmatic Sanction that allowed a woman to inherit the throne, Austrias new Queen, Maria Theresa, is cowed neither by

December 1740: Young King Frederick II leads the army of upstart Prussia in a surprise invasion of Austrian Silesia. He hopes for an easy conquest of the rich province at a time when the Austrian Empire appears vulnerable following the death of Charles VI, King of Austria and Holy Roman Emperor. But despite internal opposition to the ‘Pragmatic Sanction’ that allowed a woman to inherit the throne, Austria’s new Queen, Maria Theresa, is cowed neither by Frederick, nor by France’s scheme to place a Bavarian puppet candidate on the throne of the Holy Roman Empire, nor by Spanish designs on Austria’s holdings in Italy. Amid these conflicting dynastic ambitions, Frederick’s local territorial coup proves to be only the opening act in a major European war that none of the great powers had anticipated - but all wished to profit from. It would ultimately span eight years and half the globe. 

Clash of Sovereigns (COS), GMT’s 2-4 player card-driven game of the War of the Austrian Succession, has been 9 years in the making. It is a free-wheeling, faster-playing, stream-lined “nephew” of the widely-regarded Clash of Monarchs (COM).
FEATURES
A 12-hour campaign game and three shorter scenarios covering 2-3 years apiece that can be played to completion in as little as three hours!
2-4 players.
The French, Prussians/Spanish (“Pr/Span”), Austrians, and British/ Piedmontese (“Br/Pied”) each have their own separate card decks divided into Early, Middle, and Late war periods
Half a dozen minor powers add their own blood and diplomatic wrinkles to the tableau – and can sometimes reshape it utterly by switching sides.
Leaders are rated for Initiative, Offense and Defense modifiers, and Action Points.
Distinctive national tactics and troop quality factors are ‘captured’ by Army Battle Ratings (which evolve over time) and event and Battle Tactics cards.
A simple, but significant, naval sub-game simulates naval operations in the Mediterranean and Atlantic, including the annual Bourbon Treasure Fleet’s risky voyage home.
Colonial conflicts in Canada and India are simulated by event cards
Design-for-Effect economic factors are “baked into” the event and reinforcement cards and can therefore be resolved in only a small fraction of the time required by COM’s more complex economic model.
The Bourbon (French, Spanish, Prussian) and Pragmatic (Austrian, British) alliances battle across central Europe from Paris to Konigsberg and Naples to London. Each year is divided into five ‘seasons’ (Late Winter, Spring, Summer, Fall, and Early Winter). Play moves quickly since major campaigning is restricted to the Summer and Fall, and each power will typically activate only 1-3 forces per season. Certain event cards allow limited campaigning in the Early and Late Winter seasons as well. Each card has a Campaign Point (CP) value, which may be expended to activate Leaders and the armies they command, to perform Administrative Marches, and to conduct raids with irregular Croat/Hussar light troops (Austrian player only). Each leader has an Activation Point (AP) rating, which allows him to move, fight battles, and conduct sieges. This system produces historically valid outcomes and a rich narrative while keeping the pace of play brisk.
COS features asymmetrical armies with distinctive national characteristics and capabilities that have banded together in alliances that often struggle with conflicting goals. Both the Bourbons and Pragmatics will benefit – or suffer from – interactions among the various nations in their respective alliances.

An image from the playtest VASSAL module. Not final art.

The French player controls the largest, best-led army on the continent but is constrained by its limited logistical reach, King Louis XV’s quirks and maladies, court intrigue, and periodic pressure from his Spanish ally. The French will welcome the Pr/Span player’s powerful Prussian army lancing into the Austrian heartland in early/mid game but chafe under Spanish demands for cooperation and campaigning in Italy – the only place the Spanish can hope to gain the VPs necessary for victory.
The Pr/Span player is both blessed and cursed. In Prussia, he has a powerful army, Frederick’s excellent generalship, and clear objectives. Yet the politically naive Frederick can be “played” into neutrality - or out of the war completely – by wily Austrian diplomacy. Spain itself has an excellent but undersized army that so depends upon French support that the French player decides when Spanish forces will be activated for the Pr/Span player to campaign with! In order to win, the Pr/Span player needs either a Decisive Prussian victory (rare) or for both Prussia and Spain to achieve lesser levels of victory. Thus, the Prussian “frere” of 1740-1745 may become a great nuisance in 1745-1748!
The Pragmatic allies must weather the early war storms of 1740-1742, get their feet under them, and somehow gain traction to push back their powerful French and Prussian foes. They are equal to the task. The Austrian army has solid leaders and its unique Croat/Hussar light troops, which devastated enemy supply lines throughout the war, leaving French and Prussian commanders bewildered and their armies starving. Maria Theresa’s army can prevail against the French and Prussians - if it’s robustly financed to achieve maximum strength. For this, the Austrian player must rely upon the good will and immense financial resources of the Br/Pied player.
The Br/Pied player has the most subtle, difficult – and most important – role in the game. He has a high-quality British/allied army, but it is small, led by indifferent leaders, and can generally be augmented only by low-quality Dutch troops since Austria will have its hands full fighting elsewhere. Yet this mediocre, polyglot army is often the primary protector of the VP-rich Austrian Netherlands against the mighty French Marshal De Saxe! The British player must also selflessly prop up his allies by playing subsidy (reinforcement) cards, which are essential for Austria’s survival and ability to launch counteroffensives in the mid and late war periods. But the British player has a powerful fleet and, if he (literally) plays his cards right, can use it to cut off France from its overseas resources, starving it of reinforcements in the critical late war years.
The British player also controls the Kingdom of Piedmont and can win the game only if it too achieves some level of victory. Piedmont occupies a central position in Northern Italy that sits astride the routes running to the VP-rich areas in Naples and southern France and is itself the chief region where the Pr/Span player can harvest VPs. The Austrians can accomplish little in Italy without the Pieds' help, and vice versa – though they both covet the same Victory Point objectives! So if the Austrian player wants all those subsidy cards played, he may have to help Piedmont achieve its VP objectives, send more Austrian troops to defend the Netherlands, and share late war opportunities to grab VP spaces on the French-Germany border with the British.
COS’s replay value is high because the multiplicity of belligerents and theaters of operation ensure that the game will never play the same way twice. Vienna may fall to the Prussians or French; Paris and Naples may see Austrian white uniforms in their streets; and London may be beset by Bonnie Prince Charlie – or invading French troops. Will the French get Bavarian Charles VII onto the throne of the Holy Roman Empire? Will Marshal Traun and Austrian Croats take it back? Will Louis XV and George II clash in Flanders? And will anyone be able to stop De Saxe? -- Find out!

Components:
One 22" x 34" mounted map
150 Strategy cards
10 Day of Battle Cards
350 10/16-inch counters
120 1/2-inch markers
Four 8-1/2" x 11" Player Aid cards
Four 5-1/2" x 8-1/2" Power Mats
One 24-page Rule Book
One 20-page Play Book
Two six-sided dice

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SKU: 18562933591

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Laura Holm
Lowell, US
★★★★★ 4
Decent shelf but could be improved upon
Color: White, Size: 31.5"L x 8"D, Set of 2
Not bad but could be a little more sturdy. We used longer and a little larger screws to try to make it better and that did help but it still has a little wobble in it. It will serve the purpose for me in my bathroom. They look nice except it would be nice if they would include some of those little covers to go over the screws in the bottom of the shelf so you wouldn’t see them. They really show up on the white shelves.
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Reviewed in the United States on May 16, 2026
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Dee
Lexington, US
★★★★★ 5
Clean looking and sturdy
Color: Black, Size: 31.5"L x 8"D, Set of 2, Color: Black, Size: 31.5"L x 8"D, Set of 2
Ordered these to display my mugs. The shelves were easy to install, they are sturdy, easy to care for, and look great.
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Reviewed in the United States on May 12, 2026
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Joe & Laura
Draper, US
★★★★★ 3
Really Nice Shelves BUT....
Color: Rustic Brown, Size: 36"L x 8"D, Set of 2, Color: Rustic Brown, Size: 36"L x 8"D, Set of 2
I do like these shelves, they look great for cheaper low end particle board made to look like wood. However I took off stars because they made installation unnecessarily hard. I'll explain.... If you look in my picture the mounting bracket has plenty of options/slots to use. AND in the instructions they clearly show you how to find studs to properly mount the brackets. Meaning the manufacturer know stud distance. They even show in the instructions that studs are clesrly 16" apart! Now get this, the mounting brackets are plenty long enough (roughly 22" without measuring) to mount on two studs 16" apart so the shelves are mounted in wood which is stronger and superior mounting instead of drywall. HOWEVER, THE SLOTTED HOLES ON THE MOUNTING BRACKET ARE NOT 16" APART. None of them. There's tons of slotted holes to use on the bracket and zero of them are 16" apart. Now if I want to mount screws jn 2 studs I have to drill in the mounting bracket to make a new hole. Taking up extra time, messing with the integrity of the mounting steel. I don't understand. It's almost like they did this on purpose. What should have been a 10-15 minute install turned into getting proper drill bits, drilling metal, and taking 45-50 minutes to do it properly. It just put a sour taste in my mouth and that is my reasoning for the 3 of 5 starts. I would make it 3.5 stars if it was an option. Otherwise the shelves look pretty decent for low end shelving. I recommend them only if you're handy with a drill and tape measure. If you can handle drilling the mount bracket to go into a stud, go ahead and grab these.
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Reviewed in the United States on December 4, 2025
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Kindle Customer
Port Orchard, US
★★★★★ 5
Lengthy Shelves
Color: Black, Size: 72"L x 8"D, Set of 2, Color: Black, Size: 72"L x 8"D, Set of 2
I love these shelves! I specifically wanted shelves that were very long and that would, when put together, span the length of my room. These fit the bill! Quality: I was very worried about finding something that would hold up a good amount of weight, knowing I wanted to books on these shelves above my head! And I also wanted something with a nice texture that would be easily whipped down for dust. Both these points were covered. I have hade these shelves for several months now and they have successfully held ip a decent bit of weight, is a true black cooler with wood grain detail, and has not faded in color with dusted and whipped down to be cleaned. These are great quality and with the price!
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Reviewed in the United States on April 11, 2026
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Terri Ashlock
Natrona Heights, US
★★★★★ 5
Beautiful!
Color: Rustic Brown, Size: 72"L x 8"D, Set of 2, Color: Rustic Brown, Size: 72"L x 8"D, Set of 2
Very sturdy and a great addition to my daughters living room!
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Reviewed in the United States on May 26, 2026

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