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Description
Spinner Missile X - RedThe Spinner Missile X EP Rocket is a simple, safe, and convenient way to enjoy hours of fun. Create a personal space program by launching a model rocket into the sky! This unique battery powered space missile gets its name from the way it "spins" off from the included launch pad on take off and the "X tra" power provided by the larger motor and prop. Once flown to heights up to 150 feet, the nose cone opens, and a colorful nylon parachute ejects to
The Spinner Missile X EP Rocket is a simple, safe, and convenient way to enjoy hours of fun. Create a personal space program by launching a model rocket into the sky! This unique battery-powered space missile gets its name from the way it "spins" off from the included launch pad on take-off and the "X-tra" power provided by the larger motor and prop. Once flown to heights up to 150 feet, the nose cone opens, and a colorful nylon parachute ejects to provide gentle landings and optimum visibility as the missile descends. Best of all, the Spinner Missile X is powered by a rechargeable battery, so no dangerous materials are used during lift-off or flight. A single battery charge provides up to 40 launches, while the impact-resistant EPP foam missile is made to withstand hundreds of missions! The Spinner Missile X is an RTF (Ready-To-Fly) model rocket, so it comes with everything needed to begin nearly unlimited outdoor launches. Inside the box is an attractively designed rocket with pre-applied graphics, a clear safety propeller that comes attached to the airframe, a convenient USB charger for the pre-installed battery, a brightly colored parachute, and even its own launch pad. Simply charge the Spinner Missile X, find an open outdoor space, and countdown the launch sequence within minutes of opening the box! Features: Launches up to 150ft! Made from impact resistant EPP foam for increased durability Colorful Ripstop nylon parachute assists with visibility and provides gentle landings Launches with the press of a button Hi and Lo launch altitude choices, so you can choose missions that best fit your surroundings Included launch pad and specially designed safety prop eliminate injury worries Single charge delivers up to 30 flights on Hi power and 40 flights on Low! USB Charger includedShipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
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4.9 ★★★★★
Based on 7 reviews
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Product Reviews
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming.
What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in.
However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size.
Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021
★★★★★ 5
Kickstarts your knowledge of game dev
Format: Hardcover
This book hits on all cylinders, condensing decades of actionable knowledge about game development into a single source. There's a lot more to game dev than what's in this book, but this gives fantastic usable detail on many subjects and gets you oriented with and pointed in the right directions for the few it doesn't.
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Reviewed in the United States on July 1, 2021