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Description
Garrett PowerMax Stage 1 Turbo 03-07 Ford 6.0L PowerstrokeLike many 6. 0L owners, you need to replace your stock turbo. This complete drop in replacement from Garrett delivers major gains in both reliability, as well as performance for a completely stock or modified engine. There's a reason why this is the most popular turbo upgrade for 6. 0's.. it works. Featuring the Garrett patented Advanced Variable Nozzle Turbine (AVNTTM) design for increased compressor flow and boost response utilizing nine movable
Like many 6.0L owners, you need to replace your stock turbo. This complete drop-in replacement from Garrett delivers major gains in both reliability, as well as performance for a completely stock or modified engine. There's a reason why this is the most popular turbo upgrade for 6.0's.....it works. Featuring the Garrett patented Advanced Variable Nozzle Turbine (AVNTTM) design for increased compressor flow and boost response utilizing nine movable vanes, this drop-in turbo will significantly increase turbine efficiency and improve engine performance from idle launch through peak torque. The patented integral electro-hydraulic actuation and proportional solenoid for infinitely variable control with larger compressor wheel increases maximum power range while keeping turbo speeds down for the same power output. Supports up to an additional 175 HP over stock with no sacrifice in drivability. Suitable as a performance upgrade or replacement of original equipment with a perfect fit each and every time.IMPORTANT NOTE:
- Please choose correct model year designation from the options. Some early 2004 models will utilize the 2003 model turbo. Check your build date. If prior to 9/22/03, you will need the 2003 model turbo, if after, you will require the 2004-2007 model turbo.
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4.1 ★★★★★
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Product Reviews
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience.
What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers.
If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in.
The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity.
Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023