SKU: 92991544337

Japanese Art Designer iPhone 16 Pro Max Case – Koi Fish | MagSafe

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Description

Japanese Art Designer iPhone 16 Pro Max Case – Koi Fish | MagSafeTwo koi circle yin yang style through a navy pond, one orange, one red and white, weaving past round lily pads and drifting bubbles. Wavy water lines ripple around them in flat Japanese inspired calm. Serene and balanced, a small meditation on motion and stillness held together. Designed for iPhone 16 Pro Max. CoreShock 10ft Drop Protection our signature drop protection technology, built into the case. You won't see it. Your phone won't feel a thing.

Two koi circle yin-yang style through a navy pond, one orange, one red-and-white, weaving past round lily pads and drifting bubbles. Wavy water lines ripple around them in flat Japanese-inspired calm. Serene and balanced, a small meditation on motion and stillness held together. Designed for iPhone 16 Pro Max.

CoreShock™ 10ft Drop Protection — our signature drop-protection technology, built into the case. You won't see it. Your phone won't feel a thing.

MagSafe Ready — N52 magnets, 1600g hold. Snaps onto chargers and car mounts first try, every time.

Soft Microfibre Lining — a smooth inner layer that keeps the back of your phone safe from scuffs, scratches, and daily wear.

Glossy finish with scratch-resistant coating — colours stay bright and the design stays fresh, even months down the line.

Printed in our London studio. Made with 50% recycled materials. Every order ships in a gift box with a velvet pouch. If it's for someone else, you don't need to wrap it.

Why this is the best iPhone 16 Pro Max case

Designed to fit the iPhone 16 Pro Max precisely — every port, button, and camera cut-out lines up exactly where it should. It stays slim enough to slip into a pocket while CoreShock™ takes the hits a phone actually takes: the kitchen floor, the car park, the bottom of a bag. Because the print sits under a scratch-resistant gloss, the art that made you choose it still looks new months later. No bulk, no compromise — protection you forget is there until you need it.

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SKU: 92991544337

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4.1 ★★★★★
Based on 22 reviews
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Verified Purchase
rockspawner
Belleville, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
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Verified Purchase
Amazon Customer
Omaha, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Los Angeles, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
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Verified Purchase
Jennie M. Scaturro
West Palm Beach, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024
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Aurian Finney
Belleville, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023

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