SKU: 90500124145

**EOFY SALE** DJI O4 Air Unit Pro

Sale price$117.00 Regular price$130.00
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Description

**EOFY SALE** DJI O4 Air Unit ProThe DJI O4 Air Unit Pro redefines video transmission with improved resolution, lower latency, and extended range. At just 32 grams, it integrates a 1 1 3 inch image sensor that records 4K 120fps video, delivering an ideal combination of performance and portability. Features New Heights in Transmission, More Freedom in Flight The DJI O4 Air Unit Series is equipped with the DJI O4 video transmission system, achieving ultra low latency for more

The DJI O4 Air Unit Pro redefines video transmission with improved resolution, lower latency, and extended range. At just 32 grams, it integrates a 1 1/3-inch image sensor that records 4K/120fps video, delivering an ideal combination of performance and portability.

Features

New Heights in Transmission, More Freedom in Flight

The DJI O4 Air Unit Series is equipped with the DJI O4 video transmission system, achieving ultra-low latency for more responsive controls. Paired with the dual-antenna design of the DJI O4 Air Unit Pro, the max transmission distance can reach up to 15 kilometers. [1] This system can automatically select the most stable frequency. Whether soaring over mountains and rivers or navigating indoor spaces, perform confidently with precision.

Crisp and Fluid, Visually Striking

The DJI O4 Air Unit Series is capable of recording 4K/60fps video. The video transmission system utilizes H.265 video encoding, supporting high-frame-rate transmission at 1080p/100fps, ensuring clear and smooth real-time imagery. No matter how fast you fly, the camera view keeps up.

New Racing Mode: Unleashed Speed, Unlimited Fun

The DJI O4 Air Unit Series introduces a new Racing mode, [2] with video transmission latency as low as 15 milliseconds. [3] It supports up to eight aircraft racing simultaneously, [4] taking you on an exhilarating, high-speed journey through the skies.

Upgraded Imaging: Cinematic Masterpieces at Your Fingertips

The DJI O4 Air Unit features a 1/2-inch image sensor, capable of capturing 4K/60fps video. The DJI O4 Air Unit Pro goes a step further with a 1/1.3-inch image sensor, supporting 4K/120fps video recording. No need for an external action camera to achieve ultra-wide-angle, high-definition footage. Creating stunning visuals has never been so effortless.

Even in Intense Light, Create With Confidence

The DJI O4 Air Unit Pro Camera Module can be used with the DJI Avata 2 ND Filter Set (ND8/16/32). [5] Even in bright lighting conditions, it ensures balanced exposure and true-to-life colors. This allows you to flexibly control light intake and shutter speed, easily achieving natural motion blur and making your footage more dynamic and impactful.

Compatible With Canvas Mode: Your Flights, Your Way

Have full control over what's displayed on your screen. The DJI O4 Air Unit Series supports Canvas Mode and Betaflight OSD settings. You can customize the real-time data and layout displayed on your goggles screen, making flight data clear at a glance, and enhancing your control precision.

Lightweight Design, Effortless Adaptation

The DJI O4 Air Unit Series adopts a lightweight and portable design with extensive compatibility. Specifically, the DJI O4 Air Unit can fit drone frames of 2 inches and smaller, supporting flexible assembly to suit various creative flight scenarios. Experience the thrill of flying while capturing high-quality footage with ease.

Specifications

  • DJI O4 Air Unit Pro
    • Weight: 
      • Air Unit (camera module excluded): Approx. 8.2g
      • Antenna: Approx. 2.1g/pcs
    • Dimensions:
      • Transmission Module: 33.5x33.5x13mm (LxWxH)
      • Camera Module: 25.55x20x23.30mm (LxWxH)
      • Camera Cable Length: 135mm
      • Coaxial Cable: 140mm
      • 3-in-1 Cable: 100mm
      • Antenna: 110mm
    • VTX Mounting Pattern: 20x20/25.5x25.5mm
  • Video Transmission
    • Operating Frequency: 
      • 5.170-5.250 GHz
      • 5.725-5.850 GHz

*Operating frequency varies by region. Follow local regulations

    • Transmitter Power (EIRP)
      • 5.1 GHz: <23 dBm (CE)
      • 5.8 GHz:
        • <33 dBm (FCC)
        • <14 dBm (CE)
        • <30 dBm (SRRC)
    • Lowest Latency:
      • DJI Goggles 3 in Racing Mode: 15 ms (1080p/100fps)
      • DJI Goggles N3 in Racing Mode: 19 ms (1080p/100fps)
      • DJI Goggles 2 or Goggles Integra: Less than 30 ms (1080p/100fps)

*Latency data was tested in an outdoor environment without interference.

    • Max Video Transmission Range: 
      • DJI Goggles 3/DJI Goggles N3:
        • 15 km (FCC)
        • 8 km (CE)
        • 8 km (SRRC)

*Transmission range varies by flight endurance and environment

    • Live View Quality: 1080P@30/48/50/60/100fps
    • Communication Bandwidth: Max 60 MHz
    • Antenna: 2 antennas, 2T2R
    • Channels: 
      • Supports auto and manual mode
      • DJI Goggles 3/N3:
        • 60 MHz: 1 channel
        • 40 MHz: 1 channel
        • 20 MHz: 3 channels
        • 10 MHz: 3 channels
      • DJI Goggles 2/Integra:
        • 40 MHz: 1 channel
        • 20 MHz: 3 channels
        • 10 MHz: 3 channels
    • Channels Info:
      • FCC/SRRC/CE"
        • 60 MHz/40 MHz:
          • Channel 1: 5794.5 MHz
        • 20 MHz/10 MHz:
          • Channel 1: 5768.5 MHz
          • Channel 2: 5789.5 MHz
          • Channel 3: 5814.5 MHz
  • Camera
    • Image sensor: 1/1.3-inch CMOS Sensor
    • Lens: 
      • FOV: 155°
      • Equivalent Focal Length: 12 mm
      • Aperture: f/2.8
      • Focus: 0.6 m to ∞
    • ISO Range: 
      • 100-25600 (Auto)
      • 100-25600 (Manual)
    • Video Resolution
      • 4K (4:3): 3840 x 2880@30/48/50/60fps
      • 4K (16:9): 3840 x 2160@30/48/50/60/100/120fps
      • 2.7K (4:3): 2888 x 2016@30/48/50/60fps
      • 2.7K (16:9): 2688 x 1512@30/48/50/60/100/120fps
      • 1080P (4:3): 1440 x 1080@30/48/50/60/100/120fps
      • 1080P (16:9): 1920 x 1080@30/48/50/60/100/120fps
    • Video Format: MP4
    • Max Video Bitrate: 130Mbps
    • Colour Mode: 
      • Normal Mode
      • D-Log M
    • Camera FOV Modes:
      • Standard
      • Wide-Angle
      • Ultra Wide-Angle
    • Electronic Image Stabilisation (EIS):
      • RockSteady 3.0+
      • Stabilisation supports gyroflow

*Rocksteady only supports standard angles.

  • Hardware
    • Input Voltage: 7.4-26.4V
    • Operating Temperature: -10°C to 40°C
  • Storage
    • Built-in Storage: 4GB
    • Supported SD Cards: microSD (up to 512GB)
    • Recommended microSD Cards
      • Lexar Professional 1066x (64GB, 128GB, 256GB, 512GB)
      • Kingston Canvas Go! Plus (64GB, 128GB, 256GB, 512GB)
  • Compatibility
    • Supported Flight Controller System: Betaflight 4.3.0 and higher
    • Supported DJI Goggles and Remote Controllers:
      • DJI Goggles 3 + DJI FPV Remote Controller 3
      • DJI Goggles N3 + DJI FPV Remote Controller 3
      • DJI Goggles 2 / Goggles Integra + DJI FPV Remote Controller 2

*The flight control firmware must support the SBUS protocol for using the DJI FPV remote controller.

    • DJI O4 Pro Antenna
      • Weight: approx 2.1g
      • Length: 110mm

*The Avata 2 ND filters will fit the DJI O4 Pro Camera.

Includes

  • 1x DJI O4 Air Unit Pro Camera Module
  • 1x DJI O4 Air Unit Pro Transmission Module
  • 2x DJI O4 Air Unit Pro Antenna
  • 1x DJI O4 Air Unit Pro 3-in-1 Cable

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SKU: 90500124145

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Mel
Los Angeles, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Pawtucket, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Charlottesville, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Pawtucket, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025
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Paul Killman
Waukegan, US
★★★★★ 5
Well written and worth the price!
Format: Paperback
Learning C# by Developing Games with Unity 6 is an excellent resource for anyone looking to dive into game development while building a solid foundation in C#. Harrison Ferrone’s writing is clear, approachable, and well-structured, making complex concepts easy to understand—even for beginners. Even though this book is about learning C#, it also touches on game design, lighting and animation. I especially appreciated how the book balances coding fundamentals with Unity-specific techniques, creating a seamless learning experience. Whether you're new to programming or just new to Unity, this book is a fantastic starting point. Highly recommended for aspiring game developers!
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Reviewed in the United States on November 8, 2025

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