SKU: 80582611650

BGA Control/Trailing Arm Front Left fits BMW 5 1995-2004

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Description

BGA Control/Trailing Arm Front Left fits BMW 5 1995-2004Description This BGA Control Trailing Arm, wheel suspension (Part Number TRC0904) is OE quality replacement, supplied for direct fitment to compatible vehicles. Specifications Brand BGA Part Type Control Trailing Arm, wheel suspension Position Front Left Fitting Position Front Axle Left Control Trailing Arm Type Control Arm Supplementary Article Supplementary Info 2 with ball joint Length 426mm Inner Diameter 1 12mm paired article number TRC0905

Description

This BGA Control/Trailing Arm, wheel suspension (Part Number TRC0904) is OE-quality replacement, supplied for direct fitment to compatible vehicles.

Specifications

Brand BGA
Part Type Control/Trailing Arm, wheel suspension
Position Front Left
Fitting Position Front Axle Left
Control/Trailing Arm Type Control Arm
Supplementary Article/Supplementary Info 2 with ball joint
Length 426mm
Inner Diameter 1 12mm
paired article number TRC0905
Manufacturer Part Number TRC0904

Vehicle Compatibility

Use the vehicle compatibility checker above to confirm fitment to your registration. This part fits the following vehicles:

Make Model Years
BMW 5 (E39) 1995-2003
BMW 5 Touring (E39) 1996-2004

OEM References

This part is a direct OE-quality replacement for the following original equipment manufacturer part numbers:

Make Reference
BMW 31121092023, 31121141717

Why Buy BGA?

BGA is a trusted name in OE-quality replacement parts. Every component is manufactured to original equipment standards, providing reliable performance, exact fitment and long service life.

  • OE-quality construction
  • Tested to manufacturer specifications
  • Trusted by professional workshops
  • Backed by manufacturer warranty
Shipping Notes
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Exchange/Return Notes
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SKU: 80582611650

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W
West Palm Beach, US
★★★★★ 5
Matt Groening
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i want matts autograph
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Reviewed in the United States on February 1, 1999
D
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david shen
Massapequa, US
★★★★★ 1
Terrible condition!!! not readable. what a shame!
Format: Paperback
Terrible condition!!! not readable. what a shame!
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Reviewed in the United States on May 30, 2022
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Mike Reed
Natrona Heights, US
★★★★★ 3
Krustonia
Format: Paperback
This was an okay book, with nothing exceptional. Starting the book off with "Krustonia" was a big mistake, as it's easily the worst Simpsons comic ever. Once you start reading it, it gets boring, so take my advice, read everything else first, then come back to this one, since I lost enthusiasm after struggling to complete Krustonia for several days. That said, Homer's wresting days are really funny, the Smithers clones are strange, but somehow very entertaining. (Mr. Burns better watch out :) and Homer as Radioactive Man was great, especially to see Leon "Michael Jackson" Komposki back. I also liked the mini-Ned Flanders mystery, and the guide to comic book conventions. If it weren't for Krustonia, this book would be the perfect buy.
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Reviewed in the United States on July 30, 2000
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cybereality
Carnegie, US
★★★★★ 5
Perfect For Game Developers w/ Some Experience Wishing To Learn Unreal Fast
Format: Kindle
Rachel Cordone’s Unreal Engine 4 Game Development Quick Start Guide is the perfect book for people with some programming chops, or users of other engines (like Unity), that want to get up to speed quickly with Unreal. I really liked how the author does not waste time explaining basic things (like what functions or variables are) and jumps to the practical steps for getting things working. Unreal experience is not required at all, though you should have some foundation of how programming works to get the most out of the text. Most of the book is using Blueprints, the built-in visual scripting language of UE4. I’m a huge fan of Blueprints, and visual scripting in general, and you can accomplish many things, even a whole game, without touching C++. However, Rachel does show how to use C++ and interface with Blueprints code (very handy). Within the book, the author explains each step along the way to accomplish various things, along with screenshots of the Blueprints, making everything easy to follow. Some of the topics covered include: the basics of navigating the editor, using variables, functions, events, and creating a Blueprint from scratch. Adding C++ to a Blueprint project. Creating menus and HUDs with UMG, animation, scripting AI, multiplayer, and optimization. Definitely not an exhaustive list, but a good range of information to get a feel for how powerful Unreal is and how to quickly start working with it. So far, I’ve only read maybe a couple other Unreal books, but I think I can say this is the best I’ve seen. While some other books are longer and more in depth, as this one only clocks in at just under 200 pages, I feel like the brevity helps keep things focused. While you’re not creating Grand Theft Auto here, the simple demo built in the book is functional and teaches the basics of how you would make a game in Unreal. This is a case where the title of the book is very apt and honest. This is a “quick start” guide for game developers not familiar with Unreal Engine 4, but maybe that have experience with Unity or some other engine or framework. I think if you are a complete beginner, you might want to read up on basic programming concepts first, though the book is simple enough you could probably just jump in if you really wanted. For people with experience elsewhere, this is perfect to get up to speed with Unreal fast. I can’t recommend this book enough.
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Reviewed in the United States on August 31, 2019
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Dr. Glen V
Omaha, US
★★★★★ 5
Easy to follow and very thorough.
Format: Paperback
I went from start to finish on this book and feel more than comfortable with the basics of this platform. If I can do it, so can journalists.
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Reviewed in the United States on April 2, 2022

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