SKU: 7258356599

Parkour topper

Sale price$16.20 Regular price$18.00
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Ships within 48 hours · Estimated delivery Sep 30 - Oct 5

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Description

Parkour topperParkour Personalised cake topper for birthday cakes. Featuring a freestyler in silhouette, this is the perfect cake topper for your parkour fan. About our toppers A perfect way to add a unique touch to your special occasion. Our cake toppers are available in a range of colours and finishes and are designed and made by us in the Macedon Ranges (just outside of Melbourne). Our cake toppers are dispatched within 3 working days from your order being

Parkour  Personalised cake topper for birthday cakes.

Featuring a freestyler in silhouette, this is the perfect cake topper for your parkour fan.

About our toppers

A perfect way to add a unique touch to your special occasion.

Our cake toppers are available in a range of colours and finishes and are designed and made by us in the Macedon Ranges (just outside of Melbourne).

Our cake toppers are dispatched within 3 working days from your order being received. We quite often dispatch earlier than this, and if you need a topper urgently please let us know.

Our cake toppers size is based on its width, so all our cake toppers are approx. 16cm wide. 

Cake topper Measurements

  •  Approx. 16cm wide x 25cm high
  •  Stems are extra long but vary with topper design. Approx 12cm (at no extra charge)

Important information

While we take the upmost care with your cake toppers, as these are very fragile, there can be instances where they arrive damaged, If this happens please let us know by emailing our store with a photo of the damage within 2 business days of the item being received and we will send a replacement off to you upon receiving a photo of the damage.

  • Colours will vary from computer screen or device
  • Wood is a natural product and will vary in colour & grain, this is not a fault but part of it's beauty.
  • Handle toppers with care, as some designs can be delicate
  • Intended for unique use -Not intended as a toy and unsuitable for children under 3.
  • Text layout is chosen by us to ensure topper is sturdy.
  • We do not send proofs but can if you you request one. Please be aware this will slow down your turn around.

Our items are all made to suit the wording you leave when checking out, so please ensure that you enter all wording to be used on the topper, as this is cut and paste into our software, so the way you enter it, is the way it will be pasted in. For example if you enter sophie is 1, it will be cut as sophie is 1, if you wanted it to appear as Sophie is one, you will need to enter it that way. 

The personalisation tool is designed to demonstrate how your wording will look in a particular font, it is not an exact representation of how your topper will look as our team will need to manipulate the font to ensure that the topper is cut as one piece. 

Thanks for letting us be part of your celebration! We hope you will share your product in action with us by tagging #creatingmonkies on socials. 

 

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Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 7258356599

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4.1 ★★★★★
Based on 25 reviews
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Oilyraincloud
Carnegie, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Port Orchard, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Belleville, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Verified Purchase
Roger Andersen
Boise, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Verified Purchase
Jennie M. Scaturro
Chelsea, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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