SKU: 69461403301

Cudy 16-Port Unmanaged PoE+ Switch - Rack Mount

Sale price$580.05 Regular price$644.50
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Ships within 48 hours · Estimated delivery Jul 23 - Jul 28

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Description

Cudy 16-Port Unmanaged PoE+ Switch - Rack MountThe Cudy FS1018PS1 18 Port 10 100M PoE+ Switch is a security surveillance Ethernet switch aimed at high definition surveillance and security. It supports bandwidth speeds of up to 7. 2Gbps and features 16 PoE ports and 2 uplink ports. It also complies with IEEE802. 3af at Standard speeds for great performance. The 18 port switch supports 120W total PoE power and up to 30W for one PoE port. It uses Auto sensing technology to automatically detect how

The Cudy FS1018PS1 18-Port 10/100M PoE+ Switch is a security surveillance Ethernet switch aimed at high-definition surveillance and security. It supports bandwidth speeds of up to 7.2Gbps and features 16 PoE ports and 2 uplink ports. It also complies with IEEE802.3af/at Standard speeds for great performance.

The 18 port switch supports 120W total PoE power and up to 30W for one PoE port. It uses Auto-sensing technology to automatically detect how much power is needed depending on the cable used. For additional protection, it features Port-Power-Prioritization technology which ensures continuous power supply of key nodes. In addition to this, it also offers lightning protection with an electrostatic standard of 6KV for contact and 8KV for air.

Used for many applications the Cudy FS1018PS1 works with IP Cameras for home, office or small businesses. Its simple plug-and-play interface makes it incredibly easy to use. Its sturdy design is made from high-quality metal. This gives you a longer service life and provides better heat dissipation, making it suitable for most environments. It also features a built-in fan and venting holes to ensure stable product operation.

FEATURES:

  • 200 watts PoE power supply, up to 30 watts per port
  • 2 10/100/1000M uplink ports +1 SFP Port
  • 16 10/100M PoE+ ports
  • CCTV mode supports remote PoE feeding up to 250m
  • VLAN mode isolates each PoE Ports for security
  • IEEE 802.3at / IEEE 802.3af standard compliant
  • Plug&play, simple setup with no configuration needed
  • Watchdog reactivates the abnormalPD by resuming POE power

SPECIFICATIONS:

  • Power
    • Power Supply_ Built-in power supply
    • Voltage Range_ AC100~240V
    • Consumption: 190W for 16 PoE
  • Ethernet
    • Speed
      • 1~16 Port_ 10/100/Mbps
      • G17~G18 Port_10/100/1000Mbps
      • G19 Port_ SFP 1.25bps
    • Transmission Distance
      • 100Meter(328ft)for RJ-45
      • The distance is determined by the optical module
      • The optical module is optional
  • Network Switch_
  • Ethernet Standard_ IEEE 802.3 802.3u 802.3ab 802.3af/at
  • Switching Capacity_ 7.2G
  • Transfer Rate_
    • 14880 pps for 10Mbps
    • 148800 pps for 100Mbps
    • 1488000 pps for 1000Mbps
  • MAC Adsress_ 4K MAC sddress table
  • Link/ACT:
    • On(Green): The port is connecting
    • Blinks: The port is receiving or transmitting data.
    • Off: The port is not linked successfully with the device
  • POE
    • On(Orange): PD is connected
    • Off: No PD is connected or power forwarding fails
    • PoE Pin Assignment_ V+(RJ45 Pin 1, 2) - (RJ45 Pin 3,6)
  • Colour: Grey
  • Product Dimensions_ 28 x 18 x 4.4 cm

WHAT'S IN THE BOX_

  • Cudy FS1018PS1 18-Port 10/100M PoE+ Switch - Grey x1
  • Power Adapter x1
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 69461403301

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Verified Purchase
Arch Stanton
Alexandria, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Battle Creek, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
New York, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Omaha, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
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Asaad Al-Barwani
Cuba, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024

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