SKU: 65712267147

AA Clutch Compression Tool #2 | 108-1031

Sale price$27.00 Regular price$30.00
Save 10%

Pay in installments of $7.50 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 10 - Aug 15

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

AA Clutch Compression Tool #2 | 108-1031This simple clutch compression tool makes changing your springs and helix a breeze! This #2 tool is smaller in diameter for fitting the 2016 23 RZR XP 1000, General, RZR S Trail 1000, RZR S 900 and other models with the Square Slider BOSS secondary clutch If unsure what compression tool will fit your model, go with the #2 as it's smaller diameter will work in about anything Will not work on 2014 15 XP 1000 models or models with the TIED floating

This simple clutch compression tool makes changing your springs and helix a breeze! This #2 tool is smaller in diameter for fitting the 2016-23 RZR XP 1000, General, RZR S/Trail 1000, RZR S 900 and other models with the Square Slider BOSS secondary clutch If unsure what compression tool will fit your model, go with the #2 as it's smaller diameter will work in about anything Will not work on 2014-15 XP 1000 models or models with the TIED floating secondary without purchasing this SPRING CUP Great addition to your toolbox and needed when installing an AA clutch kit See instructions HERE Part Number: 108-1031

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 65712267147

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.0 ★★★★★
Based on 20 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
C
Verified Purchase
Colton H Briggs
Lake Worth, US
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 14, 2026
M
Verified Purchase
Mike
Battle Creek, US
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 14, 2026
J
Verified Purchase
J. Hume
Fort Morgan, US
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 3, 2024
A
Verified Purchase
Amazon Customer
Port Orchard, US
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 4, 2025
T
Verified Purchase
Tim Beaudet
Whiting, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 16, 2025

recommand products