SKU: 53048572516

Anthurium Carlablackiae (OG1 x OG2) x Dusk Ablaze

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Description

Anthurium Carlablackiae (OG1 x OG2) x Dusk AblazeAnthurium Carlablackiae (OG1 x OG2) x Dusk Ablaze Introducing a truly unique and highly anticipated cross combining an exceptional Carlablackiae selection with one of our most private and distinctive plants, Dusk Ablaze. This is the first time Dusk Ablaze has ever been crossed with a Carlablackiae, making this a very special and exclusive release. This pairing brings together refined structure, dark foliage, strong venation, rich colour expression,

Anthurium Carlablackiae (OG1 x OG2) x Dusk Ablaze

Introducing a truly unique and highly anticipated cross combining an exceptional Carlablackiae selection with one of our most private and distinctive plants, Dusk Ablaze.

This is the first time Dusk Ablaze has ever been crossed with a Carlablackiae, making this a very special and exclusive release.

This pairing brings together refined structure, dark foliage, strong venation, rich colour expression, and premium velvet characteristics. A cross with the potential to produce something truly exceptional.

Seeds are freshly harvested from this initial batch. Availability is limited.

Mother Plant

The mother plant is Anthurium Carlablackiae (OG1 x OG2) by Scott Cohen.

This exceptional Carlablackiae was personally collected during our visit to Scott Cohen’s nursery in Florida, USA.

Selected for its refined structure, dark foliage, strong venation, and premium Carla characteristics, this plant represents the qualities collectors look for in a high-end Carlablackiae.

A beautifully balanced specimen with the depth, texture, and elegance expected from this elite lineage.

Pollen Donor

The pollen donor is Anthurium Dusk Ablaze.

One of our original plants, and something we have kept fairly private over time. While we have never revealed the full background, many will recognise the likely Red Spider influence.

It has only been used in a small number of crosses, always producing very limited yields, but consistently contributing strong colour, depth, and dramatic character.

Dusk Ablaze is especially admired for its dark foliage, rich emergent colours, and refined velvet texture, making it one of the more distinctive plants in our collection.

Expectations

The first ever Carlablackiae x Dusk Ablaze pairing brings together two very different but highly desirable characteristics.

Expect potential for:

• Dark velvet foliage
• Strong contrasting venation
• Rich emergent colours
• Refined Carlablackiae structure
• Unique expressions from the combination of these two elite genetics

A truly special release for collectors looking for something completely new.

Availability

Limited release from a fresh harvest.

Heat Pack & Delivery Information

If temperatures at your destination are low, please add a heat pack or heat pack + insulation to your order for safer transit.

Delivery Information

UK deliveries: Royal Mail Tracked 24/48
EU deliveries: UPS (from Northern Ireland, no additional customs fees)
Rest of the world: Royal Mail International Tracked

Delivery upgrades (UPS, DPD, DHL, etc.) are available upon request at additional cost.

Shipping Notes
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Exchange/Return Notes
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SKU: 53048572516

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Aurian Finney
Bozeman, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
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Iowa Mama
West Palm Beach, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
I
Ian
Omaha, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
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Momx4
Houston, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Charlottesville, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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