SKU: 51710668397

Wood feel PLA based filament EasyWood 2.85mm Willow 50 gram 3D Printer Filament

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Description

Wood feel PLA based filament EasyWood 2.85mm Willow 50 gram 3D Printer FilamentEasyWood is a wood filled PLA based filament which is gravimetrically filled with approximately 40% grinded wood particles. EasyWood is a very easy to print wood filament as it is based on our EasyFil PLA compound and the 40% gravimetrical filling with grinded wood particles make the filament absolutely warp free. EasyWood looks, feels and smells like real wood and beautiful wood nerve structures can be obtained by grinding the printed object a bit

EasyWood is a wood-filled PLA-based filament which is gravimetrically filled with approximately 40% grinded wood particles. EasyWood is a very easy to print wood filament as it is based on our EasyFil PLA compound and the 40% gravimetrical filling with grinded wood particles make the filament absolutely warp-free.

EasyWood looks, feels and smells like real wood and beautiful wood-nerve structures can be obtained by grinding the printed object a bit with a piece of fine grit sandpaper or by varying with the printing temperature.

Unique features

  • Extremely high wood-filling of 40%
    • Real wood feel, look and smell
  • Very easy to print
    • Warp-free printing and no deformation after cooling
    • Great thermal stability and filament flowing behaviour
    • Perfect first- and inter-layer adhesion
    • Can be printed at high printing speeds
  • Create wood-nerve structures
    • By postprocessing the printed object with a piece of fine grit sandpaper
    • By varying with the print/extrusion temperature
  • Biodegradable

General printing guidelines *

Nozzle size: ≥ 0.4mm

Layer height: ≥ 0.2mm

Flow rate: ± 104%

Print temp: ± 210 - 240° C

Print speed: Low

Retraction: Yes ± 5mm

Heat bed: ± 0 - 60° C

Fan speed: 50-100%

Experience level: Beginner

*) Above displayed settings are meant as guidance to find your optimal print settings. These ranges in settings should work for most printers, but please do feel free to experiment outside these ranges if you think it is suitable for your printer. There are a lot of different type of printers, hot-ends and printer offsets that it is extremely difficult to give an overall one-size-fits-all setting.

Filament length

ρ: 1.20 g/cc

50 gr coil

0.5 Kg spool

2.3 Kg spool

Ø 1.75mm

± 17.3m

± 173m

797m

Ø 2.85mm

± 6.5m

± 65m

300m

Nozzle cleaning

When printing with filled/composite filaments it is recommended to clean your nozzle immediately after printing by feeding 15-20cm PLA filament through your nozzle. This will make sure that any potential fillers are flown out of your nozzle. It is even better to use glow in the dark PLA as the extremely hard phosphorous particles are much more likely to scrape out residual waste from your nozzle.

Product export information

HS Code: 39169090

Description: Monofilament

Country of origin: the Netherlands

Compliance *

This filament is compliant to below listed directives and regulations.

  • RoHS directive 2011/65/EC
  • REACH directive 1907/2006/EC

*) This declaration of conformity to directives and regulations is prepared according to our present standard of knowledge and may be amended if new cognitions are available and applies only for the above described products.

Shipping Notes
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Exchange/Return Notes
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SKU: 51710668397

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Verified Purchase
S. Max
Houston, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 13, 2025
Y
Yumin
Port Orchard, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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Verified Purchase
Colin MacLeod
Carnegie, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 19, 2026
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Verified Purchase
Exterminator
Dallas, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
K
Verified Purchase
Kyle
New York, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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