SKU: 48475340801

حوار مع صديقي الملحد

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حوار مع صديقي الملحد: , . .. . : : "" .. . .. .. .. .. .. .. . : .. ! .. . . .. .. : .. .. .

 
 المؤلف :  مصطفى محمود

رد على أسئله لملحدين على الدين الإسلامي, رد رائع بالدلائل والأمثله يجيب عن تساؤلات عقلنا فى فترة ما نمر بها ويرد بها على الآخرين الماديين.

صديقى رجل يحب الجدل ويهوى الكلام وهو يعتقد أننا نحن المؤمنون السذج نقتات بالاوهام ونضحك على أنفسنا بالجنة والحوار العين وتفوتنا لذات الدنيا ومفاتنها.. وصديقى بهذه المناسبة تخرج من فرنسا وحصل على دكتوراه وعاش مع الهيبيز وأصبح ينكر كل شئ.
قال لى ساخرا:
-انتم تقولون: ان الله موجود، وعمدة براهينكم هو قانون "السببية" الذى ينص على أن لكل صنعة صانعا ولكل خلق خالقاً ولكل وجود موجدا.. النسيج يدل على النساج والرسم على الرسام والنقش على النقاش والكون بهذا المنطق أبلغ دليل على الاله القدير الذى خلقه.
صدقنا وآمنا بهذا الخالق.. ألا يحق لنا بنفس المنطق أن نسأل.. ومن خلق الخالق.. من خلق الله الذى تحدثوننا عنه.. ألا تقودنا نفس استدلالاتكم الى هذا.. وتبعا لنفس قانون السببية.. ما رأيكم فى هذا المطب دام فضلكم؟. ونحن نقول له: سؤالك فاسد.. ولا مطب ولا حاجة فأنت تسلم بأن الله خالق ثم تقول من خلقه؟! فتجعل منه خالقا ومخلوقا فى نفس الجملة وهذا تناقض، والوجه الآخر لفساد السؤال أنك تتصور خضوع الخالق لقوانين مخلوقاته.. فالسببية قانوننا نحن أبناء الزمان والمكان.
والله الذى خلق الزمان والمكان هو بالضرورة فوق الزمان والمكان ولا يصح لنا أن نتصوره مقيدا بالزمان والمكان ولا بقوانين الزمان والمكان. والله هو الذى خلق قانون السببية فلا يجوز أن نتصوره خاضعا لقانون السببية الذى خلقه، وأنت بهذه السفسطة أشبه بالعرائس التى تتحرك بزمبلك وتتصور أن الانسان الذى صنعها لابد هو الآخر يتحرك بزمبلك.. فاذا قلنا لها بل هو يتحرك من تلقاء نفسه.. قالت: مستحيل أن يتحرك شئ من تلقاء نفسه.. انى أرى فى عالمى كل شئ يتحرك بزمبلك، وأنت بالمثل لا تتصور أن الله موجود بذاته بدون موجد.. لمجرد أنك ترى كل شئ حولك فى حاجة الى موجد.





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SKU: 48475340801

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4.4 ★★★★★
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S
Verified Purchase
Scrawller on da Waller
Houston, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
West Palm Beach, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Charlottesville, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Omaha, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Whiting, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026

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