SKU: 33853063178

Wool Gang Game

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Description

Wool Gang GameDescriptionSpecificationsShipping George the shepherd is exhausted. Its complete chaos in the valley! The sheep do whatever they want and love to wander around. Shearing time is approaching and George needs to find a way to herd them all together and fast! Using the village sheepdogs to help seems the best way forward. Make the most of each dogs skills to get the sheep under control. Object of the Game Be the first player to score 20 points. Setup

George the shepherd is exhausted. It’s complete chaos in the valley!
The sheep do whatever they want and love to wander around.
Shearing time is approaching and George needs to find a way to herd them all together… and fast! Using the village sheepdogs to
help seems the best way forward.
Make the most of each dog’s skills to get the sheep under control.

Object of the Game
Be the first player to score 20 points.

Setup

  1. Form the Sheep deck
  2. Shuffle all Sheep, Joker, and Action cards together.
  3. Deal six cards to each player.
  4. Deal the Sheepdog and Empty Doghouse cards
  5. Deal two Empty Doghouse cards to each player, then return the rest to the box.
  6. Shuffle the Sheepdog cards, then deal one to each player.

Give a Score wheel to each player.
The player with the most convincing “baa” goes first.

Playing the Game
Wool Gang is played over several rounds.
Each round has two phases:

  • Playing the Sheep,
  • Sending the Dogs.

Playing the Sheep : Starting with the first player then playing clockwise, each player chooses one card from their hand and plays it in the middle of the table. This can be a Sheep, Action, or Joker card. Once each player has played five cards, the “Playing the Sheep” phase ends.
Unless otherwise stated, you never play your sixth card.
A Sheep card can be played ALONE, by itself, or it can be added to one or more cards already on the table to form a GROUP of sheep.
You may add a Sheep card to any GROUP, regardless of the numbers or colors that compose it.
Joker Card : A Joker card is a Sheep card that takes on the number and color you desire when the sheepdogs are revealed.
Action Card : Action cards let you move the sheep on the table.
When you play an Action card, immediately apply its effect, then discard it.

Note: Discard the Action card if you cannot apply its effect.

- Sending the Dogs : After getting to know their dogs’ abilities and seeing where the sheep have wandered, each player secretly decides whether to play zero, one, or two sheepdog(s) to try and collect sheep.
Each player must place two cards in front of themselves, face down. Use the Empty Doghouse cards if you don’t want to play all your dogs at once. You don’t want to give away your strategy! Then all players reveal their cards at the same time.

Note: During the first round, players only have one sheepdog so must play one or two Empty Doghouse cards.

Each sheepdog has their own requirements for collecting sheep. Sheepdog abilities are resolved in ascending order of their Initiative Value.
For example, a sheepdog with an Initiative Value of 50 resolves before a sheepdog with an Initiative Value of 55.

Prepare for the Next Round
Shuffle all Sheep, Action, and Joker cards again, then deal six to each player.
Each player refills their hand to two Empty Doghouse cards, then draws one new Sheepdog card, unless they already have two.
Note: If there are not enough Sheepdog cards for each player, shuffle all the discarded Sheepdog cards and place them under the draw pile before dealing again.
The player with the highest total score starts the next round. In case of a tie, the player who scored the most points during the previous round plays first.

End of the Game
When a player has 20 or more points, the players finish the round and then the game ends. The player(s) with the highest score win the game.
Note: To adjust the game length, you can change the win conditions to 10 or 30 points.


Barcode: 3421271190110

Vendor: Gigamic

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SKU: 33853063178

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4.9 ★★★★★
Based on 26 reviews
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A
Verified Purchase
Alicia Crumpton
Los Angeles, US
★★★★★ 5
Inspirational Read
Format: Paperback, Format: Paperback
Griffin, J. M. (2023). Force of nature: Three women tackle the John Muir Trail. Black Rose Writing. Joan Griffin loves exploring and lives in the Northern California foothills of the Sierra Nevada. Five legs, 27 days, 195.9 miles, this is a memoir of three 50+ women hiking the John Muir Trail located in the Sierra Nevada Mountain range. Each day receives its own chapter providing a vivid description of the trail, challenges, and beauty. Walking created an "unpredictable reality," that was "bigger in every conceivable way than [her] imagination could have conjured." As you read through the story, you are transported to the trail, so vivid her recollections and descriptions of their experiences. She wore a necklace with the words strength, courage, and spirit; a mantra that served her well along the journey. Griffin found: "I found my very soul had acclimated to the natural world, and I was completely in tune with the Earth and the sky and the water surrounding me." Such an inspiring memoir! This would be a good read for 50+ women who need a good dose of inspiration, those who like travel memoirs, and those interested in long-haul walking.
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Reviewed in the United States on October 23, 2024
C
Verified Purchase
CJM
Cuba, US
★★★★★ 5
Arm chair traveling on a cold winter retreat
Format: Paperback
This was the perfect book to get me back into reading! I’ve happily filled my evenings, transported to the John Muir Trail traveled by The Three Women. Your descriptions of such an immense beauty and reflections of your personal journey were at times like being on the trail with you all! An inspirational read!
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Reviewed in the United States on December 29, 2025
A
Verified Purchase
ALLshop
Dallas, US
★★★★★ 4
A great tale of women trekking together
Format: Kindle
This is well -written, enjoyable to read, and like the three women on the trail as a reader you don't want it to end as they near the end of the JMT. Filled with beautiful descriptions of scenery, humorous retelling of some difficult days, and interesting encounters with other people. Even for the non-hiker this book is a fun read.
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Reviewed in the United States on January 18, 2024
L
Verified Purchase
Linda Woodward
Whiting, US
★★★★★ 5
One of the best real life adventure stories ever.
Format: Paperback
An absolutely wonderful book. The author takes the reader on an amazing hike on the John Muir Trail. She & her two hiking companions experience vast natural beauty, physical demands, ferocious weather & accidents, but together they get to the trails end atop Mt Whitney. Her descriptions of the hike & the environment bring the reader right along with them. This is truly an amazing adventure tale & also the authors personal memoir. If you love the outdoors, hiking, mountains……or even if you don’t, this is an exciting read.
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Reviewed in the United States on September 23, 2025
L
Verified Purchase
Lucy
Boise, US
★★★★★ 3
A natural storyteller
Format: Paperback
Three middle-aged women hike the mighty John Muir Trail, the crown jewel of California that covers over 200 miles of steep and rocky terrain in the Sierra. It was a big deal. The 3-week wilderness trip extended over multiple, high-elevation passes, crossed roaring water and rose to the summit of Mount Whitney, the tallest mountain in the contiguous US at 14, 505 feet. Griffin’s storytelling comes naturally and with ease. This inspirational, follow-your-dreams story is easy to feel surrounded by because of Griffin’s vivid writing. Luscious accounts of landscapes, macro details of the natural world and the knee-knocking, quad-stabbing terrain puts you, the reader, right there. Conversely, the detailed prose is a huge liability in the pacing of this book. Mundane details are redundant as the book slogs on. Long descriptions overtake the read and the focus stays superficial. I would have liked much more character development, and better cadence and dialogue.
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Reviewed in the United States on February 4, 2026

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