SKU: 316095085

DIY Outdoor Awning Cover -1000x2000mm

Sale price$137.25 Regular price$152.50
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Ships within 48 hours · Estimated delivery Sep 30 - Oct 5

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Description

DIY Outdoor Awning Cover -1000x2000mmAdd shade and an attractive structural touch to your exterior entrance or exit with the DIY Outdoor Awning Cover. As the name implies, this is a true do it yourself product: a detailed instruction manual is included, and all parts and accessories you'll need for a simple setup are included. The awning is specifically designed to resist rusting and provide years of beauty. And if you happen to require wider awning coverage, this unit is compatible with

Add shade and an attractive structural touch to your exterior entrance or exit with the DIY Outdoor Awning Cover. As the name implies, this is a true do-it-yourself product: a detailed instruction manual is included, and all parts and accessories you'll need for a simple setup are included.
The awning is specifically designed to resist rusting and provide years of beauty. And if you happen to require wider awning coverage, this unit is compatible with other DIY BARILOCHE awnings.
Spruce up your outdoor area with ease with our DIY Outdoor Awning Cover.

Features of the DIY Outdoor Awning Cover:
Do-it-yourself awning kit: all parts and accessories you need are included
Awning dimensions: 1000 x 2000mm
6mm clear grooved polycarbonate awning cover
Specifically designed to resist weathering and rusting
Detailed instruction manual included
Install multiple awnings for wider coverage
Includes all assembly accessories (one set includes 3 brackets,2pcs hollow sheet,2sets fixing bar, 6 installing screw and 6 small bolts)

Package Content:
1 x DIY Outdoor Awning Cover -1000x2000mm

Note:
COM(change of mind) Return Policy:
The product must be unopened and in brand new condition, with the return to be organised by the customer. Once received and verified to be in the condition specified, refund is only of the item value minus 15% restocking fee (not including initial shipping). An additional return charge, which is same cost as that of initial shipping, will be deducted from the refund on returns due to delivery failure caused by customer error. For the health and safety of our staff and other customers, we are unable to accept returns of personal use items.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 316095085

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4.1 ★★★★★
Based on 9 reviews
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Verified Purchase
Oilyraincloud
Grantham, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Charlottesville, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Dallas, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Draper, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Bozeman, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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