SKU: 17212356362

Clay Bar

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Description

Clay BarThe Auto Finesse Detailing Clay Bar comes as a 200g block and is made from an ultra fine grade of natural Kaolin clay. This structure allows it to be both more effective against contamination, and less abrasive on sensitive paintwork than common polymer clays. It will efficiently remove both organic contamination (tree sap, mineral deposits from rainwater, protein deposits from insects and bird droppings,) and inorganic contamination (light tar and

The Auto Finesse® Detailing Clay Bar comes as a 200g block and is made from an ultra-fine grade of natural Kaolin clay. This structure allows it to be both more effective against contamination, and less abrasive on sensitive paintwork than common polymer clays.

It will efficiently remove both organic contamination (tree sap, mineral deposits from rainwater, protein deposits from insects and bird droppings,) and inorganic contamination (light tar and iron deposits, industrial pollution, paint overspray, etc.) on practically any hard surface. Paint, alloy wheels, glass, bright work trim, and even gloss-finish plastics can all benefit from being clayed.

Application:

Before claying you should wash and dry your vehicle, and inspect for heavy tar deposits or iron fallout. If these are present it will be necessary to use dedicated tar and iron fallout removers like Auto Finesse® ObliTARate, and Auto Finesse® Iron Out, before claying. The Auto Finesse® Detailing Clay Bar should be used in conjunction with our Glide Clay Bar Lube for a scratch free smooth finish. Once the vehicle is clean and free of heavy tar deposits, rub the clay in straight lines across all surfaces of the car to remove any embedded road grime.

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SKU: 17212356362

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4.4 ★★★★★
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rockspawner
Pawtucket, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
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Verified Purchase
Amazon Customer
Boise, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Verified Purchase
Roger Andersen
Houston, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Verified Purchase
Jennie M. Scaturro
Fort Morgan, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024
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Aurian Finney
Omaha, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023

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