SKU: 12038670801

Craftsman Pattern Single Pocket Passage Style Door Set

Sale price$80.99 Regular price$89.99
Save 10%

Pay in installments of $22.50 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 26 - Jul 31

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Craftsman Pattern Single Pocket Passage Style Door SetCraftsman Passage Style Pocket Door Pull Measures Measures 2 1 8 Wide by 4 1 8 Inch Tall (Approximate) Projection of 1 8 Inch (Approximate) Flush Pulls May Be Routed for Flush Finish Made from Solid Brass for Decades of Service This stylish pocket door set is a designed for a non locking pocket door (such as a closet door). The flush pulls are installed on either side of the door and the edge pull is installed into the side of the door to pull the

  • Craftsman Passage Style Pocket Door Pull
  • Measures Measures 2 1/8 Wide by 4 1/8 Inch Tall (Approximate)
  • Projection of 1/8 Inch (Approximate)
  • Flush Pulls May Be Routed for Flush Finish
  • Made from Solid Brass for Decades of Service
  •  

    This stylish pocket door set is a designed for a non-locking pocket door (such as a closet door). The flush pulls are installed on either side of the door and the edge pull is installed into the side of the door to pull the door shut easily. This pattern is called "Craftsman" and features a classic mission/craftsman pattern that emphasized a more simple design. Dummy and locking pocket door hardware is also available. Available in Polished Brass, Antique Brass, Oil Rubbed Bronze, Polished Chrome and Brushed Nickel. Solid Brass construction for decades of service. Made to be routed into the door - and comes complete with the mounting hardware. This particular item normally ships within 2 to 6 Business days depending upon the finish and style chosen.

     

    Note: The passage and privacy pocket door sets do not come with installation instructions. These sets need to be routed into the door by a professional. The pieces of the set are used as the template for routing the door.

    Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
    • Delivery to the USA:
    1. Standard Shipping : 3-10 business days
    • If time is of the essence, please consider selecting expedited delivery for faster service.
    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
    • Please click here for more details>>> Return & Exchange Policy
    SKU: 12038670801

    Discover Niche Categories That Outsell

    Top-Converting Item to Boost Your Average Order

    4.6 ★★★★★
    Based on 15 reviews
    Sort
    Highest Rating
    Newest First
    Oldest First
    Product Reviews
    S
    Verified Purchase
    Scrawller on da Waller
    Belleville, US
    ★★★★★ 4
    Fine so far.
    Format: Paperback
    I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on November 17, 2024
    A
    Asaad Al-Barwani
    Charlottesville, US
    ★★★★★ 5
    Very comprehensive and approachable
    Format: Kindle
    This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on June 11, 2024
    S
    Verified Purchase
    S. Max
    Port Orchard, US
    ★★★★★ 2
    Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
    Format: Paperback
    The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on June 13, 2025
    Y
    Yumin
    Birmingham, US
    ★★★★★ 5
    Excellent guide for those seeking to learn.
    Format: Paperback
    I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on June 10, 2024
    C
    Verified Purchase
    Colin MacLeod
    New York, US
    ★★★★★ 5
    Masterful, Hilarious, and Insightful
    Format: Hardcover
    The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on April 19, 2026

    recommand products