SKU: 73805769178

Punk Skunk Guernica

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Punk Skunk GuernicaContemporary American artist Ron English merges brand imagery, motifs from popular culture, cartoon characters and art historical references in a unique style, which he has coined Popaganda. Having previously riffed on works by Andy Warhol, Jean Michel Basquiat and Leonardo da Vinci, he has recently reframed Picassos most famous masterpiece, Guernica. Where Picassos mural is a powerful piece of propaganda, Ron English has painted witty, popaganda

Contemporary American artist Ron English merges brand imagery, motifs from popular culture, cartoon characters and art historical references in a unique style, which he has coined ‘Popaganda’. Having previously riffed on works by Andy Warhol, Jean-Michel Basquiat and Leonardo da Vinci, he has recently reframed Picasso’s most famous masterpiece, ‘Guernica’.

Where Picasso’s mural is a powerful piece of propaganda, Ron English has painted witty, ‘popaganda’-styled interpretations of ‘Guernica’ which carry his own statements about today’s culture and divided societies as we advance towards new technologies. Inserting his own irreverent imagery, characters and visual references into Picasso’s template, English’ highly-imaginative phantasmagorical tableau assume iconic status, while asserting the artist’s own position as a great contemporary master.

‘Punk Skunk Guernica’ by Ron English is his subversive reimagining of Picasso’s epic anti-war mural. While paying tribute to the high drama, dynamic composition and atmospheric palette of the original, English has replaced Picasso’s cast of tragic characters with imagined creatures from his very own invented world, Delusionville.

Delusionville is, in English’s words, “like a fairy tale”, which he has not only painted in compelling detail, but written and composed songs about. Split by a river, there is a rich and poor divide, and “every animal that falls down the hole from the surface world has to negotiate their position, ending up on different sides” of this underground realm. Mostly, they find their roles reversed, with the Wolf discovering that he has become a “slave to all animals, existing at the lowest position in this society”, while “the little ducks are more superior”.

Developed by the artist himself, the “alternative reality” of Delusionville and its characters take central part in the artwork: three-headed rabbits, vultures, a large pig and the winged First Lady of Delusionville, Elefanka, are among those pictured in this frame. Building toy sculptures, he has worked from a set of his own making for this artwork. Striking a comic note, English’s version carries the feel of Pop Surrealism, in which artists distort recognisable symbols, characters and iconography in unexpected ways.

There is also a dream-like quality to the composition, which he has imagined in an evocative and muted palette, which he has developed “in relationship to Picasso's original.” In sharp black and white, and standing prominently in the foreground, is Punk Skunk, who he has developed as a character for people to relate to. Growing from his tail is a striking marijuana leaf symbol, inviting questions about the nature of reality. While Picasso was protesting war, English says that he “wanted to talk about social class in America, which is never even acknowledged”. Having created the cloak of a fairy tale and own cast of characters, his figures “all have their own politics, and all their own religions.” Punk Skunk Guernica’ is a modern-day fable about cultural divides in today’s context.

It was in 1937 that Picasso painted ‘Guernica’ as a powerful piece of propaganda, protesting the horrific bombing of the Basque town by Fascist forces during the Spanish Civil War. Having seen Picasso’s epic, anti-war mural in person and taking this art historical icon as his template, English decided that he wanted to do “100 versions of it in every way that I could think of.”. English has self-consciously kept some of the most symbolic imagery from Picasso’s mural, paying tribute to his predecessor. With the adaptations, he has paid tribute to the billboard-like scale and composition of the original, resonating deeply with his own earlier work. Having started his career as a street artist in the late 1970s, English hijacked billboards across America, radically altering big brands’ original messaging by inserting new text, images and cartoon characters in a provocative and early form of ‘culture jamming’.

This Mixed Media Limited-Edition on Canvas hand-signed by Ron English and can be purchased in a set of two.

Find out more about this collection here or alternatively shop more Ron English artwork here.

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SKU: 73805769178

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4.7 ★★★★★
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Sarah Sofía Ortiz Campos
Whiting, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
New York, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Verified Purchase
Tinkerer
Cuba, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Bozeman, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Port Orchard, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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