SKU: 62550375291

Colonel Weird and Little Andromeda: From the World of Black Hammer

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Colonel Weird and Little Andromeda: From the World of Black HammerBy: Jeff Lemire, Tate Brombal Illustrator: Ray Fawkes,Dani,Andrea Sorrentino A groundbreaking original graphic novel fantasy thats Little Nemo meets The Little Prince set in the world of the Eisner Awardwinning Black Hammer universe. Space faring adventurer Colonel Weird sets forth on a journey to save his superhero colleagues from their rural purgatory by entering the Para zone only to find himself paired with the much much younger Doctor Andromeda

By: Jeff Lemire, Tate Brombal | Illustrator:  Ray Fawkes,Dani,Andrea Sorrentino   
A groundbreaking original graphic novel fantasy that’s Little Nemo meets The Little Prince set in the world of the Eisner Award–winning Black Hammer universe.

Space-faring adventurer Colonel Weird sets forth on a journey to save his superhero colleagues from their rural purgatory by entering the Para-zone only to find himself paired with the much much younger Doctor Andromeda on a series of fantastical adventures through assorted worlds and dimensions
 
Featuring a rock star artist lineup of some of the best creators in comics today: Ariela Kristantina, Ray Fawkes, Andrea Sorrentino, Marguerite Sauvage, Yuko Shimizu, Dani, Tyler Bence, Nick Robles, and written by Tate Brombal (Barbalein, House of Slaughter). A collaboration with Black Hammer co-creator Jeff Lemire. Collected in an oversized, deluxe hardcover edition!
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SKU: 62550375291

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I have a pen
Pawtucket, US
★★★★★ 5
Solid information for Game Designers
Format: Paperback, Format: Paperback
Level Up was a great read. It flows well, hits all the important stuff, and it's fun to read explanations from games I've played growing up. I went to school for Game Art, and Level Up covers everything they taught minus the hands-on experience that the classroom has. Cover to cover of great information.
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Reviewed in the United States on March 6, 2025
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C. Morelock
Belleville, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
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Rick N
Lowell, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
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gd1701
New York, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Waukegan, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025

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