SKU: 52318965597

Hawk Performance DTC-50 Brake Pads (HB148V.560)

Sale price$157.94 Regular price$175.49
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Description

Hawk Performance DTC-50 Brake Pads (HB148V.560)Hawk's DTC 50 is what racers have been asking for: a pad that can be used as a split compound for tuning, and an endurance compound that can be used at the highest levels of racing. DTC 50 was developed through extensive testing, giving racers a pad that enhances our line of Dynamic Torque Control products and bridges the temperature and brake torque range between our current DTC 30 to DTC 60 race pads. This new compound offers consistent performance

Hawk's DTC-50 is what racers have been asking for: a pad that can be used as a split compound for tuning, and an endurance compound that can be used at the highest levels of racing. DTC-50 was developed through extensive testing, giving racers a pad that enhances our line of Dynamic Torque Control products and bridges the temperature and brake torque range between our current DTC-30 to DTC-60 race pads. This new compound offers consistent performance across a wide range of temperatures, while providing very high torque and aggressive initial bite.

Notes: All Hawk Performance Compounds are not Compatible with Carbon Ceramic Rotors. Hawk Pads are Designed to Work with Iron/Metal Rotors. 

Features:

  • Very high torque
  • Aggressive initial bite
  • Excellent modulation and release characteristics
  • High temperature fade resistance
  • Designed for high deceleration rates
  • All Hawk Performance compounds are not compatible with carbon ceramic rotors. Hawk pads are designed to work with Iron/Metal rotors.
  • High torque
  • 500-1100 F operating temperatures
  • 500-1100 F optimal temperature range

Hawk Performance has been an influential player in the motorsports market since 1990. Hawk Motorsports performance compound brake pads are highly-engineered friction products fitting nearly every type of racing such as dirt circle track racing, drag racing, rally racing and more. These pads have excellent friction level for the most desirable pedal feel holding outstanding performance throughout the whole braking cycles without sacrificing the life of the pad.

 

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SKU: 52318965597

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Joan Rubio
Los Angeles, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Lowell, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Dallas, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Pawtucket, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021
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Jessica Jarrett
Dallas, US
★★★★★ 5
Kickstarts your knowledge of game dev
Format: Hardcover
This book hits on all cylinders, condensing decades of actionable knowledge about game development into a single source. There's a lot more to game dev than what's in this book, but this gives fantastic usable detail on many subjects and gets you oriented with and pointed in the right directions for the few it doesn't.
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Reviewed in the United States on July 1, 2021

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