SKU: 35249126091

EBC 3GD Series Sport Slotted Rotors (GD1814)

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Description

EBC 3GD Series Sport Slotted Rotors (GD1814)EBC GD Sports Rotors All rotors including GD Sport Rotors are machined and finished in the UK or in the USA Quality Castings For An Excellent Product Where castings or finished rotors have been bought in to complement the range, the strictest quality controls you can imagine ensuring the safety and quality of the parts we sell. EBC adds value to its products by strictest quality controls and specifications and a 100% run out, metallurgy, and

EBC GD Sports Rotors
All rotors including GD Sport Rotors are machined and finished in the UK or in the USA

Quality Castings For An Excellent Product
Where castings or finished rotors have been bought in to complement the range, the strictest quality controls you can imagine ensuring the safety and quality of the parts we sell. EBC adds value to its products by strictest quality controls and specifications and a 100% run out, metallurgy, and dimensional check, plus all USA sport rotors are slotted in housed at either at the Las Vegas facility of the USA operation or in the UK.

All sport rotors are then balanced and runout inspected before release.

EBC Brakes produces all of its GD series and USR discs with a long lasting corrosion resistant finish. The coating is either the world-famous thermic black which protects the off-brake areas of the rotor from corrosion such as inside the pad swept area and inside the hub.

Thermic Black & Nitrotherm™
The wide aperture slots in the GD Sport Rotors series have been shown to reduce brake temperatures by up to 100 degrees by drawing cooling air beneath the brake pad under load. The super silent Ultimax USR slotted series also run cooler along with the new bi-directional BSD series.

All designs offer benefits such as:

  • Cooler brakes
  • Resistance to cracking is possible through drilled rotors
  • Water mud and debris are expelled from the brake area by the slot pattern which is fully machined to the edge of the rotor for this reason. (Slots that stop short of the rotor edge can cause pocketing of debris and generate a rib on the rotor outer edge.)
  • As the pad and rotor wear the slots maintain a perfectly flat and smooth pad surface and prevent rotor ribbing.
  • On a global scale, most EBC rotors are made from high quality G3000 or G3500 high carbon castings and 100% of these are precision machined , balanced and runout inspected in either the UK or the USA.

Dimple Drilled Rotor
The dimple drilled rotor was invented by EBC back in the 90's and has been imitated by many because of its ability to offer pad degassing without “Through Drilling” disc or rotor holes which has been shown to promote rotor cracks.

The wide aperture slots on the EBC units actually draw cool air under the brake pad and rotor interface and help cool the temperatures of the pad contact which can shoot up to well over 1000 degrees at the very heart of the brake pad during heavy braking and can cause brake fade or loss of brake effect.

There are four choices of sport rotors, premium non slotted OEM style, GD, USR and BSD designs and as wear occurs all can be skimmed and life extended many times using this on-car brake lathe. A perfectly flat smooth and aligned USED rotor can often be better than a new rotor as the casting matrix settles over time. Many OEJM car builders actually skim rotors on the car from NEW to align them to the car and the cut, which only removes a tiny amount does not render the disc/rotor below minimum thickness if done correctly.

All new Gen 3 Rotors are Silver Coated

Shipping Notes
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Exchange/Return Notes
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SKU: 35249126091

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4.2 ★★★★★
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Sarah Sofía Ortiz Campos
Waukegan, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Massapequa, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Whiting, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Waukegan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Port Orchard, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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