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Description
Base Race (Magic Minigame) [Zendikar Rising Minigame]Set: Zendikar Rising Minigame Type: Card Card Magic Minigame Rarity: Common 2 players 3 packs 10 minutes OBJECTIVE: Competition among treasure hunters on Zendikar is fierce. Find your opponent's base camp before they find yours! GET READY: Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player. Each player
| Set: | Zendikar Rising Minigame |
| Type: | Card // Card — Magic Minigame |
| Rarity: | Common |
2 players | 3 packs | 10 minutes
OBJECTIVE:
Competition among treasure hunters on Zendikar is fierce. Find your opponent's base camp before they find yours!
GET READY:
Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player.
Each player then looks at their cards and arranges them face down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first.
LET'S PLAY:
On their turn, each player moves one of their cards one space either vertically or horizontally—not diagonally, and not onto a space occupied by another card they own.
You can use your turn to move a card safely onto an empty space. Moving a card onto a space occupied by an opponent's card starts a battle! Reveal both cards and do the following for each card type:
If both revealed cards are Creatures/Artifact Creatures, the card with the higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins.
Legendary Creatures/Planeswalkers always win against nonlegendary creatures. When they battle each other, the higher toughness or loyalty wins. If they tie, the attacker wins.
If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.)
If one of the revealed cards is an Artifact, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn.
TO WIN:
When a Land is revealed in battle, its owner loses the game. When one Land attacks another, the attacking land wins the game.
OBJECTIVE:
Competition among treasure hunters on Zendikar is fierce. Find your opponent's base camp before they find yours!
GET READY:
Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player.
Each player then looks at their cards and arranges them face down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first.
LET'S PLAY:
On their turn, each player moves one of their cards one space either vertically or horizontally—not diagonally, and not onto a space occupied by another card they own.
You can use your turn to move a card safely onto an empty space. Moving a card onto a space occupied by an opponent's card starts a battle! Reveal both cards and do the following for each card type:
If both revealed cards are Creatures/Artifact Creatures, the card with the higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins.
Legendary Creatures/Planeswalkers always win against nonlegendary creatures. When they battle each other, the higher toughness or loyalty wins. If they tie, the attacker wins.
If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.)
If one of the revealed cards is an Artifact, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn.
TO WIN:
When a Land is revealed in battle, its owner loses the game. When one Land attacks another, the attacking land wins the game.
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★★★★★ 5
Lasts awhile! Good product
Scent: Rose Petal, Size: 12 Fl Oz (Pack of 1)
Cleans without overdrying. Leave skin feeling clean, no stickiness. Pleasant light scent that doesn't linger. I get my moister from other products so this one idk if it moisturizes by itself. Good value for the money, you get a lot so it lasts awhile.
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Reviewed in the United States on May 10, 2026
★★★★★ 4
Love! Smell is nice, helps with dry skin
Scent: Cucumber, Size: 12 Fl Oz (Pack of 1)
I have been using Thayers for years. My skin is sooo dry and tight post shower. I put this in a small mister bottle, and Mist my face.
Scalp- my scalp gets itchy, I use this, witch hazel, apple Cider Vinegar and water in a dropper. Works amazing!
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Reviewed in the United States on March 24, 2026
★★★★★ 5
Great rose toner!
Scent: Rose Petal, Size: 12 Fl Oz (Pack of 1), Scent: Rose Petal, Size: 12 Fl Oz (Pack of 1)
As an aesthetician, this is my go to over the counter toner. Rose is great for your skin and the ingredients in this are great. I am extremely sensitive, and this does not irritate my skin at all. It keeps it soft and clear.
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Reviewed in the United States on May 6, 2026
★★★★★ 5
Gentle Moisturizing Toner
Scent: Original, Size: 12 Fl Oz (Pack of 1)
I rely on bed baths for staying clean, due to severe physical disability. This product is a mainstay in my grooming routine. I use it on my face and all over my body. It is very gentle and provides moisturization, as well. The scent is quite subtle, and does not bother my chemical sensitivities.
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Reviewed in the United States on May 21, 2026
★★★★★ 5
Glowing Skin
Scent: Lavender, Size: 12 Fl Oz (Pack of 1)
Great toner,leaves my skin glowing,removes residual dirt,moisturizing.
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Reviewed in the United States on April 30, 2026