SKU: 99502256771

Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]

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Description

Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]Set: Dungeons & Dragons: Adventures in the Forgotten Realms Minigame Type: Card Magic Minigame Rarity: Common 2+ players 1+ packs 5 minutes d20 OBJECTIVE: As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative! GET READY: Open a booster and remove all cards without Magic card backs. Use an additional booster for

Set: Dungeons & Dragons: Adventures in the Forgotten Realms Minigame
Type: Card — Magic Minigame
Rarity: Common
2+ players | 1+ packs | 5 minutes | d20

OBJECTIVE:

As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody… roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative!

GET READY:

Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.

LET’S PLAY:

On each player’s turn, they play a card to modify a player’s initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.

Play continues until all players are out of cards.

White Card: At the end of the game, increase a player’s roll by 2.

Blue Card: Reroll another player’s die, but use the new result only if it’s lower.

Black Card: At the end of the game, decrease a player’s roll by 2.

Red Card: Reroll another player’s die. They must use the new result.

Green Card: Reroll your own die, but use the new result only if it’s higher.

Colorless Card: Each player may reroll their die. if they do, they must use the new result.

Multicolored Card: Apply the effects of each of the card’s colors. Each effect can target a different player.

Any Card Played Face Down: At the end of the game, increase or decrease a player’s die roll by 1.

TO WIN:

Once everyone is out of cards, check to see who has the highest roll. That player wins initiative!
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SKU: 99502256771

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Susie
Belleville, US
★★★★★ 5
Highly recommend
Size: 1 Count (Pack of 1)
Worked great mosquitoes leave me alone
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Reviewed in the United States on May 25, 2026
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Customer ET
Omaha, US
★★★★★ 4
Worth a try
Size: 1 Count (Pack of 12)
Not perfect protection, but fewer mosquitos in the past two weeks. I use them in my study where I'm most likely to sit still -- one down low on my desk chair (reduces ankle bites), one on a door knob, one on a corner of my desk. I don't wear them often because I find them uncomfortable. Can't report yet how long they last. Odor is not overwhelming or unpleasant.
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Reviewed in the United States on September 30, 2025
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Amazon Customer
Cuba, US
★★★★★ 5
Great product
Size: 1 Count (Pack of 12)
We hse these every time we’re in Jamaica. Works even after being in the water
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Reviewed in the United States on May 24, 2026
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Dacia
Houston, US
★★★★★ 3
Ok
Size: 1 Count (Pack of 12)
Not effective in the Caribbean
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Reviewed in the United States on March 31, 2026
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Donna Lantz
Cuba, US
★★★★★ 5
Impressive
Size: 1 Count (Pack of 12)
They work great for me
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Reviewed in the United States on May 18, 2026

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