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Ships within 48 hours · Estimated delivery Sep 12 - Sep 17
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Description
Day Vs. Night (Magic Minigame) [Innistrad: Midnight Hunt Minigame]Set: Innistrad: Midnight Hunt Minigame Type: Card Magic Minigame Rarity: Common 2 players 2 packs 5 minutes OBJECTIVE: Become a defender of the day or a monster of the night in this rock paper scissors style game. GET READY: Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs. LETS PLAY: Players look at their hands, pick three cards, and
| Set: | Innistrad: Midnight Hunt Minigame |
| Type: | Card — Magic Minigame |
| Rarity: | Common |
2 players | 2 packs | 5 minutes
OBJECTIVE:
Become a defender of the day or a monster of the night in this rock-paper-scissors-style game.
GET READY:
Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs.
LET’S PLAY:
Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows:
• Red beats green
• Green beats blue
• Blue beats red
• White is always a winning card for the Day player, but it's always a losing card for the Night player
• Black is always a winning card for the Night player, but it's always a losing card for the Day player.
• Paired red, blue or green cards result in a tie
• A winning white card vs. a winning black card results in a tie
• A losing white card vs. a losing black card results in a tie
• A multicolored card is a single color of its owner's choice, declared after it's revealed
When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before deciding the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolor cards are paired, players declare their chosen color simultaneously.
After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand.
Play two ore rounds. But for the third round, players lay down six cards. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras.
TO WIN:
The player with the most winnning cards after three rounds wins!
OBJECTIVE:
Become a defender of the day or a monster of the night in this rock-paper-scissors-style game.
GET READY:
Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs.
LET’S PLAY:
Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows:
• Red beats green
• Green beats blue
• Blue beats red
• White is always a winning card for the Day player, but it's always a losing card for the Night player
• Black is always a winning card for the Night player, but it's always a losing card for the Day player.
• Paired red, blue or green cards result in a tie
• A winning white card vs. a winning black card results in a tie
• A losing white card vs. a losing black card results in a tie
• A multicolored card is a single color of its owner's choice, declared after it's revealed
When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before deciding the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolor cards are paired, players declare their chosen color simultaneously.
After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand.
Play two ore rounds. But for the third round, players lay down six cards. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras.
TO WIN:
The player with the most winnning cards after three rounds wins!
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4.9 ★★★★★
Based on 23 reviews
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Product Reviews
★★★★★ 1
Mid at best
Style: dog ball launcher
It’s mid at best. Requires a little trick to get it to go forward and not just fly up in the air., it’s also not telescoping. It just comes apart into two pieces.
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Reviewed in the United States on March 29, 2026
★★★★★ 5
Better than expected
Style: dog ball launcher
Works GREAT !!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 21, 2026
★★★★★ 1
Wouldn’t buy again
Style: dog ball launcher
Compared to the namebrand thrower this one sucks. It just throws the ball way up in the air.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 29, 2026
★★★★★ 5
Good size, Durable, Easy to use
My dog doesn't really play with balls that much. But she does love a laser which I was hoping the light in this ball might mimic for her. And it does. She loves this ball. And the winter months when the days are short finding games we can play at the park is critical for her well-being.
The ball came in an attractive packaging with a charger and charged quickly. It's a simple push of the button on the light to activate it. It will turn off on its own but light back up when it's moved, which is handy.
The light has a soft glow to it which is pleasant to be around. The ball is easy to see at night and has a good bounce to it as well. My dog chewed on it for quite a bit and it's held up really well, so I will say it's pretty durable and chewable.
The weight in the ball is nice and it's an easy throw. My only suggestion is to make sure that you have the light piece locked in place first. I have thrown it where the ball and the light went in two different directions. And that was my fault. Lol
We have had some great fun with this ball at the park. For the short winter days it's a perfect addition to your pet's play routine. We love it.
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Reviewed in the United States on December 28, 2025
★★★★★ 1
Defective on arrival
Second ball defective.
First ball received would not light.
Second ball battery charged and locked. When unlocked to switch on light, the cylinder stuck in the ball and will not come out.
I'm very disappointed. I've sent back and hope the third functions properly.
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Reviewed in the United States on December 30, 2025