SKU: 89441056996

Catalytic Converter for 2005 Ford Escape 3.0L MagnaFlow 457010

Sale price$574.20 Regular price$638.00
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Description

Catalytic Converter for 2005 Ford Escape 3.0L MagnaFlow 457010Overview: MagnaFlow California Grade CARB Compliant Direct Fit Catalytic Converter 457010 helps keep the check engine light off. DIY installation is easy with the proper tools (no cutting or welding required). With features including mandrel bent tubing to eliminate flow restrictions and stainless steel construction to resist corrosion, you can have confidence in the quality of this catalytic converter. Using state of the art 3D scanning systems in

Overview:

MagnaFlow California Grade CARB Compliant Direct-Fit Catalytic Converter 457010 helps keep the check engine light off. DIY installation is easy with the proper tools (no cutting or welding required). With features including mandrel-bent tubing to eliminate flow restrictions and stainless steel construction to resist corrosion, you can have confidence in the quality of this catalytic converter. Using state-of-the-art 3D scanning systems in the design process, the MagnaFlow metrology department ensures this new part to fit and function like the original equipment. Designed to fit the 2005 Ford Escape and 2005 Mazda Tribute, this direct-fit catalytic converter also interchanges with OE parts ZZC2-20-500, ZZC3-20-500, among others. Avoid potential exhaust leaks by using the included gaskets to get a proper seal. This replacement part is designed to meet or exceed California Air Resource Board requirements, and has undergone additional testing to be certified by CARB for legal use in CA/CARB restricted states for the listed vehicles.

Interchange:

Brand  Interchange Part Number
Mazda ZZD1-20-500A
Mazda ZZC2-20-500
Mazda ZZC3-20-500
Mazda ZZC4-20-500
Mazda ZZCA-20-500
Mazda ZZCB-20-500
Mazda ZZD120500A
Mazda ZZC220500
Mazda ZZC320500
Mazda ZZC420500
Mazda ZZCA20500
Mazda ZZCB20500
Mazda ZZD1-20-500A
Mazda ZZC2-20-500
Mazda ZZC3-20-500
Mazda ZZC4-20-500
Mazda ZZCA-20-500
Mazda ZZCB-20-500
Mazda ZZD120500A
Mazda ZZC220500
Mazda ZZC320500
Mazda ZZC420500
Mazda ZZCA20500
Mazda ZZCB20500

Application:

Year Make Model Submodel Engine Size
2005 Mazda Tribute 3L/V6
2005 Ford Escape 3L/V6

Specs:

Body Material Stainless Steel
Overall Length (In.) 30.3
Series California
Substrate Material Ceramic
Subtitle California / CARB Compliant
Air Tube Adaptable No
Converter Quantity 1
Title California Direct-Fit
Inlet Attachment Clamp-On
Type Direct-Fit
Main Piping Diameter 2.25
Outlet Attachment Bolt-On
Material Stainless Steel
Finish Stainless Steel
Oxygen Sensor Location None
Heat Shield Included Yes
Mounting Hardware Included Yes
Shipping Notes
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Exchange/Return Notes
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SKU: 89441056996

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carlos
Dallas, US
★★★★★ 5
Excelente
Format: Paperback
Excelente
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Reviewed in the United States on February 15, 2025
R
Verified Purchase
rockspawner
Waukegan, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
A
Verified Purchase
Arch Stanton
Port Orchard, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Whiting, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Natrona Heights, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024

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