SKU: 79978307099

BlueJose Personalized Name, Team Name Sporty Blue Tribal Pickleball 3D Shirt

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Description

BlueJose Personalized Name, Team Name Sporty Blue Tribal Pickleball 3D ShirtNot sure where to buy custom polo shirts for team? Look no further than our edit of men's polo shirts which are best used for sports teams, uniform polo shirts, school uniform polo shirts, polo uniform shirts, or golf polo shirts. Whether it's a casual or smart occasion or it is just your like, our short sleeve polo shirts are the ultimate style all year round. Our full printed polo shirts are perfect for those who love animals, sports or their jobs.

Not sure where to buy custom polo shirts for team? Look no further than our edit of men's polo shirts which are best used for sports teams, uniform polo shirts, school uniform polo shirts, polo uniform shirts, or golf polo shirts.
Whether it's a casual or smart occasion or it is just your like, our short-sleeve polo shirts are the ultimate style all year round. Our full printed polo shirts are perfect for those who love animals, sports or their jobs. Our custom polos can make you covered from Monday to Sunday with so many designs from BlueJose.

EASY TO MIX AND MATCH: a must-have in your wardrobe, whether you’re going for a casual or sporty look. This shirt can also be paired with sneakers, boots, or sandals to complete the eye-catching look!

SUPER SOFT: With Healthy fabric polyester & cotton material will make our shirts comfy, stretching, and lightweight. Make a cute outfit easy to wear daily. Also, come with a cute and unique design.

PERFECT TO BE A GIFT: This is the perfect birthday present or holiday gift.
Cotton blend, soft and skin-friendly, breathable, elastic, and durable.
Hand/Machine wash cold water, dry flat, not bleach.

HOW TO WASH & DRY: Just like any other fabric, it’s important to know how to wash and dry Microfiber Fleece items to ensure their longevity. Follow these simple washing instructions for Microfiber Fleece:

Use the gentle, tumble-dry option on the lowest heat setting on the dryer. After one cycle, remove the Microfiber Fleece items right away and fold them.
Do not iron. The heat from an iron can melt the synthetic fibers of microfleece, and you may end up with unsightly burn stains.

MICROFIBER FLEECE MATERIAL (FOR HOODIE & ZIP HOODIE):

  • With Microfiber Fleece material, the party is on the inside. This fabric feels so soft against your skin, especially after the first wash
  • You'll feel super soft, fluffy, and plush in texture, so they’re cozy and comfortable.
  • Microfiber Fleece adds just the right amount of warmth during the cold weather. With Microfiber Fleece, it will keep you warm and cozy all the time.
  • Lightweight, so it’s easy to layer and travel with.

SIZE CHART: 


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SKU: 79978307099

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4.8 ★★★★★
Based on 13 reviews
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Verified Purchase
Tinkerer
Belleville, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Grantham, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
West Palm Beach, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Belleville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Draper, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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