SKU: 79129438324

"The Brightfount Diaries " 1955 ALDISS, Brian W.

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"The Brightfount Diaries " 1955 ALDISS, Brian W.ALDISS, Brian W. Brian Aldiss, OBE (1925 2017), was a fiction and science fiction writer, poet, playwright, critic, memoirist and artist. He was born in Norfolk in 1925. After leaving the army, Brian worked as a bookseller, providing the setting for his first book, The Brightfount Diaries (1955). His first published science fiction work was the story Criminal Record, which appeared in Science Fantasy in 1954. Faber encouraged Brian to pursue his

ALDISS, Brian W.

Brian Aldiss, OBE (1925-2017), was a fiction and science fiction writer, poet, playwright, critic, memoirist and artist. He was born in Norfolk in 1925. After leaving the army, Brian worked as a bookseller, providing the setting for his first book, The Brightfount Diaries (1955). His first published science fiction work was the story ‘Criminal Record’, which appeared in Science Fantasy in 1954. Faber encouraged Brian to pursue his enthusiasm for SF and published Space, Time and Nathaniel (1957). Since then he has written more than 75 books and 300 short stories, many of which are being reissued by The Friday Project.

[200] pp.

Faber and Faber Ltd

1955

8 1/8" x 5 1/2"

Illustrated by Pearl Falconer

In a small provincial city, Peter lives with his long-suffering Aunt Anne and his eccentric Uncle Leo, and works in a bookshop called Brightfount’s, which he describes as a ‘shabby outpost of literacy’. Cutting the apron strings, he moves into a bed-sit and composes these witty diaries, in which he includes amusing remarks about publishers, authors, booksellers and customers, a revelation about his dotty uncle, and his efforts to find a suitable girl.

First published as a weekly serial in The Bookseller, these fictional diaries became a sensation, prompting fanmail from across the globe and resulting in the author’s first book deal.

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SKU: 79129438324

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J. Hume
Grantham, US
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
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Amazon Customer
New York, US
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
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Tim Beaudet
Bozeman, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025
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asldkfjoewe
Houston, US
★★★★★ 5
MUST HAVE for game devs
Format: Paperback
Fantastic book about the theories of what makes a game feel good and fun to play. I'd be doing the author a disservice if I attempted to explain it myself, just purchase the book and read it for yourself. Written very well and easy to understand even while going into very complex and intricate explanations. I'd say that this is a must have for any game developer. Hell, even for those who are just interested in learning more about games.
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Reviewed in the United States on May 17, 2017
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Daniel
Battle Creek, US
★★★★★ 5
A must have
Format: Paperback
If you're into game development and design you'll definitely need to have this wisdom
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Reviewed in the United States on June 21, 2023

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