SKU: 78713245134

ASRock A520M-HDV Super Alloy AMD AM4 Socket Motherboard, Micro-ATX, 2x DDR4 Slots, 1x M.2 Socket, GbE LAN, 1x D-Sub / 1x DVI-D / 1x HDMI Port

Sale price$52.90 Regular price$58.78
Save 10%

Pay in installments of $14.70 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 25 - Jul 30

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

ASRock A520M-HDV Super Alloy AMD AM4 Socket Motherboard, Micro-ATX, 2x DDR4 Slots, 1x M.2 Socket, GbE LAN, 1x D-Sub / 1x DVI-D / 1x HDMI PortWINDOWS 11 READY Supports AMD AM4 Socket Ryzen 3000, 3000 G Series, 4000 G Series, 5000 and 5000 G Series Desktop Processors 6 Phase Power Design Supports DDR4 4733+ (OC) 1 x PCIe 3. 0 x16, 1 x PCIe 3. 0 x1 Graphics Output Options: D Sub, DVI D, HDMI 7. 1 CH HD Audio (Realtek ALC887 Audio Codec) 4 x SATA3, 1 x Ultra M. 2(Gen3 x4 & SATA3) 6 x USB 3. 2 Gen1(4 x Rear, 2 x Front) 6 x USB 2. 0(2 x Rear, 4 x Front) Realtek Gigabit LAN Ultra M. 2 32Gb s

WINDOWS 11 READY

Supports AMD AM4 Socket Ryzen 3000, 3000 G-Series, 4000 G-Series, 5000 and 5000 G-Series Desktop Processors
6 Phase Power Design
Supports DDR4 4733+ (OC)
1 x PCIe 3.0 x16, 1 x PCIe 3.0 x1
Graphics Output Options: D-Sub, DVI-D, HDMI
7.1 CH HD Audio (Realtek ALC887 Audio Codec)
4 x SATA3, 1 x Ultra M.2(Gen3 x4 & SATA3)
6 x USB 3.2 Gen1(4 x Rear, 2 x Front)
6 x USB 2.0(2 x Rear, 4 x Front)
Realtek Gigabit LAN

Ultra M.2 32Gb/s (PCIe Gen3 x4 & SATA3)
The PCIe Gen3 x4 Ultra M.2 interface pushes data transfer speeds up to 32Gb/s. In addition, it also supports SATA3 6Gb/s M.2 modules.

HDMI 4k @60Hz
Supports the most recent HDMI 4K 60Hz graphics output specification. With the larger bandwidth and increased frame rate, the motion on your screen becomes more fluid and less blurry.

3 Graphics Outputs
Complete with all three types of most used connectors! Packed with a D-Sub + DVI-D + HDMI combo. Plus the HDMI port supports 4K resolution.

Specifications

Unique Feature
ASRock Super Alloy
Premium 50A Power Choke
Sapphire Black PCB
High Density Glass Fabric PCB
ASRock Ultra M.2 (PCIe Gen3 x4 & SATA3)
ASRock Full Spike Protection (for all USB, Audio, LAN Ports)
ASRock Live Update & APP Shop

CPU
Supports AMD AM4 Socket Ryzen 3000, 3000 G-Series, 4000 G-Series, 5000 and 5000 G-Series Desktop Processors
6 Power Phase design

Chipset
AMD A520

Memory
Dual Channel DDR4 Memory Technology
2 x DDR4 DIMM Slots
AMD Ryzen series CPUs (Vermeer) support DDR4 4600+(OC) / 4533(OC) / 4466(OC) / 4400(OC) / 4333(OC) / 4266(OC) / 4200(OC) / 4133(OC) / 4000(OC) / 3866(OC) / 3800(OC) / 3733(OC) / 3600(OC) / 3466(OC) / 3200 / 2933 / 2667 / 2400 / 2133 ECC & non-ECC, un-buffered memory
AMD Ryzen series CPUs (Matisse) support DDR4 4600+(OC) / 4533(OC) / 4466(OC) / 4400(OC) / 4333(OC) / 4333(OC) / 4266(OC) / 4200(OC) / 4133(OC) / 4000(OC) / 3866(OC) / 3800(OC) / 3733(OC) / 3600(OC) / 3466(OC) / 3200 / 2933 / 2667 / 2400 / 2133 ECC & non-ECC, un-buffered memory
AMD Ryzen series APUs (Cezanne) support DDR4 4733+(OC) / 4666(OC) / 4600(OC) / 4533(OC) / 4466(OC) / 4400(OC) / 4333(OC) / 4266(OC) / 4200(OC) / 4133(OC) / 4000(OC) / 3866(OC) / 3800(OC) / 3733(OC) / 3600(OC) / 3466(OC) / 3200 / 2933 / 2667 / 2400 / 2133 ECC & non-ECC, un-buffered memory
AMD Ryzen series APUs (Renoir) support DDR4 4733+(OC) / 4666(OC) / 4600(OC) / 4533(OC) / 4466(OC) / 4400(OC) / 4333(OC) / 4266(OC) / 4200(OC) / 4133(OC) / 4000(OC) / 3866(OC) / 3800(OC) / 3733(OC) / 3600(OC) / 3466(OC) / 3200 / 2933 / 2667 / 2400 / 2133 ECC & non-ECC, un-buffered memory
Max. capacity of system memory: 64GB
Supports Extreme Memory Profile (XMP) memory modules
15µ Gold Contact in DIMM Slots

BIOS
128Mb AMI UEFI Legal BIOS with GUI support
Supports "Plug and Play"
ACPI 5.1 compliance wake up events
Supports jumperfree
SMBIOS 2.3 support
CPU, CPU VDDCR_SOC, DRAM, VDDP Voltage Multi-adjustment

Graphics
Integrated AMD Radeon Vega Series Graphics in Ryzen Series APU
DirectX 12, Pixel Shader 5.0
Shared memory default 2GB. Max Shared memory supports up to 16GB.
Three graphics output options: D-Sub, DVI-D and HDMI
Supports Triple Monitor
Supports HDMI 2.1 with max. resolution up to 4K x 2K (4096x2160) @ 60Hz
Supports DVI-D with max. resolution up to 1920x1200 @ 60Hz
Supports D-Sub with max. resolution up to 1920x1200 @ 60Hz
Supports Auto Lip Sync, Deep Color (12bpc), xvYCC and HBR (High Bit Rate Audio) with HDMI 2.1 Port (Compliant HDMI monitor is required)
Supports HDR (High Dynamic Range) with HDMI 2.1
Supports HDCP 2.3 with DVI-D and HDMI 2.1 Ports
Supports 4K Ultra HD (UHD) playback with HDMI 2.1 Port
Supports Microsoft PlayReady

Audio
7.1 CH HD Audio (Realtek ALC887 Audio Codec)
Supports Surge Protection

LAN
PCIE x1 Gigabit LAN 10/100/1000 Mb/s
Realtek RTL8111H
Supports Wake-On-LAN
Supports Lightning/ESD Protection
Supports Energy Efficient Ethernet 802.3az
Supports PXE

Slots
1 x PCI Express 3.0 x16 Slot (PCIE2: x16 mode)
1 x PCI Express 3.0 x1 Slot

Storage
4 x SATA3 6.0 Gb/s Connectors, support RAID (RAID 0, RAID 1 and RAID 10), NCQ, AHCI and Hot Plug
1 x Ultra M.2 Socket, supports M Key type 2242/2260/2280 M.2 SATA3 6.0 Gb/s module and M.2 PCI Express module up to Gen3 x4 (32 Gb/s)

Connector
1 x SPI TPM Header
1 x COM Port Header
1 x Chassis Intrusion and Speaker Header
1 x CPU Fan Connector (4-pin)
2 x Chassis Fan Connectors (4-pin) (Smart Fan Speed Control)
1 x 24 pin ATX Power Connector
1 x 4 pin 12V Power Connector
1 x Front Panel Audio Connector
2 x USB 2.0 Headers (Support 4 USB 2.0 ports) (Supports ESD Protection)
1 x USB 3.2 Gen1 Header (Supports 2 USB 3.2 Gen1 ports) (Supports ESD Protection)

Rear Panel I/O
1 x PS/2 Mouse/Keyboard Port
1 x D-Sub Port
1 x DVI-D Port
1 x HDMI Port
2 x USB 2.0 Ports (Supports ESD Protection)
4 x USB 3.2 Gen1 Ports (Supports ESD Protection)
1 x RJ-45 LAN Port with LED (ACT/LINK LED and SPEED LED)
HD Audio Jacks: Line in / Front Speaker / Microphone

Software and UEFI
Software
ASRock Motherboard Utility (A-Tuning)
ASRock XFast LAN
UEFI
ASRock Full HD UEFI
ASRock Instant Flash

Support CD
Drivers, Utilities, AntiVirus Software (Trial Version), Google Chrome Browser and Toolbar

Accessories
Quick Installation Guide, Support CD, I/O Shield
2 x SATA Data Cable
1 x Screw for M.2 Socket

Hardware Monitor
Temperature Sensing: CPU, Chassis Fans
Fan Tachometer: CPU, Chassis Fans
Quiet Fan (Auto adjust chassis fan speed by CPU temperature): CPU, Chassis Fans
Fan Multi-Speed Control: CPU, Chassis Fans
CASE OPEN detection
Voltage monitoring: +12V, +5V, +3.3V, CPU Vcore

Form Factor
Micro ATX Form Factor: 9.0-in x 7.9-in, 23.0 cm x 20.1 cm
Solid Capacitor design

OS
Microsoft Windows 10 64-bit

Certifications
FCC, CE
ErP/EuP ready (ErP/EuP ready power supply is required)
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 78713245134

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.1 ★★★★★
Based on 6 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
T
Verified Purchase
Tinkerer
Massapequa, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Fort Morgan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Carnegie, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Port Orchard, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Phoenix, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019

recommand products