SKU: 6505767554

ASUS Zenfone 12 Ultra (AI2501) 256GB/12GB Sakura White (Global Version)

Sale price$300.60 Regular price$334.00
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Description

ASUS Zenfone 12 Ultra (AI2501) 256GB/12GB Sakura White (Global Version)The ASUS Zenfone 12 Ultra stands as a crown gem communicator, fusing sharp witted machine mind features, beastly inner might, and a blade smooth shell. With its Snapdragon 8 Elite heart and nimble eye tools, it gifts a splendid wielding journey. Swiftness & Mind Magic Driven by the Snapdragon 8 Elite core, the ASUS Mobile Zenfone 12 Ultra dances through tasks and games with ease. Mind born aids enrich the voyageoffering voice turning on calls and

The ASUS Zenfone 12 Ultra stands as a crown-gem communicator, fusing sharp-witted machine-mind features, beastly inner might, and a blade-smooth shell. With its Snapdragon 8 Elite heart and nimble eye-tools, it gifts a splendid wielding journey.

Swiftness & Mind-Magic

Driven by the Snapdragon 8 Elite core, the ASUS Mobile Zenfone 12 Ultra dances through tasks and games with ease. Mind-born aids enrich the voyage—offering voice-turning on calls and dream-spun backdrops conjured by artificial thought.

Lens Mastery

Armed with a tri-eye array, it seizes moments in glory. The chief 50MP Sony eye brings rock-steady clarity. With long-glance and broad-glance lenses, it bends to your view—near, wide, or far.

Lifeblood & Quick-Jolt

A mighty 5,500 drops of spark (mAh) lie within, keeping it alive for sunrises. When weary, a 65W jolt spell revives it in a flash, fit for tireless roamers.

Final Thought

This mobile phone  ASUS Zenfone 12 Ultra is a modern marvel-box, blending clever thought, lens sorcery, and swift craft in one svelte form. For seekers of peak pulse and future-rich tools, this is the treasure you crave.

 

Treasure Token, Clever Capture, Digital Bazaar:


This Smartphone brings immense value for your treasure token, standing as a prime choice for both seasoned wizards and aspiring mobile lovers keen on honing their craft with technology.

In short, if you’re seeking a first-class mobile phone available through the digital bazaar in the UK, our marketplace—Romi’s Electronics Limiteddelivers stellar optics without lightening your wallet.

Secure it online in the UK from Romi’s Electronics Limited, with swift, charge-free transit across the region and sage, amiable assistance. Relish a seamless doorstep handoff, completely hassle-free.

 

 

ASUS Zenfone 12 Ultra Specs...

Network Technology GSM / HSPA / LTE / 5G
Body Dimensions 163.8 x 77 x 8.9 mm (6.45 x 3.03 x 0.35 in)
Weight 220 g (7.76 oz)
Build Glass front (Gorilla Glass Victus 2), aluminum frame, glass back
SIM Dual SIM (2 Nano-SIMs and eSIM (depending on network provider), dual stand-by)
  IP68 dust-tight and water-resistant (immersible up to 1.5m for 30 min)
Display Type LTPO AMOLED, 144Hz, HDR10, 1600 nits (HBM), 2500 nits (peak)
Size 6.78 inches, 111.0 cm2 (~88.0% screen-to-body ratio)
Resolution 1080 x 2400 pixels, 20:9 ratio (~388 ppi density)
Protection Corning Gorilla Glass Victus 2
  Always-on display
Platform OS Android 15, up to 2 major Android upgrades
Chipset Qualcomm SM8750-AB Snapdragon 8 Elite (3 nm)
CPU Octa-core (2x4.32 GHz Oryon V2 Phoenix L + 6x3.53 GHz Oryon V2 Phoenix M)
GPU Adreno 830
Memory Card slot No
Internal 256GB 12GB RAM
  UFS 4.0
Main Camera Triple 50 MP, f/1.9, 24mm (wide), 1/1.56", 1.0µm, PDAF, gimbal OIS
32 MP, f/2.4, 65mm (telephoto), 1/3.2", 0.7µm, PDAF, OIS, 3x optical zoom
13 MP, f/2.2, 13mm, 120˚ (ultrawide), 1/3.0", 1.12µm
Features LED flash, HDR, panorama
Video 8K@24fps, 4K@30/60fps, 1080p@30/60/120/240fps, 720p@480fps; gyro-EIS, HDR10+
Selfie camera Single 32 MP, f/2.5, 22mm (wide), 1/3.2", 0.7µm
Features Panorama, HDR
Video 1080p@30fps
Sound Loudspeaker Yes, with stereo speakers
3.5mm jack Yes
  32-bit/384kHz Hi-Res & Hi-Res wireless audio
Comms WLAN Wi-Fi 802.11 a/b/g/n/ac/6e/7, tri-band, Wi-Fi Direct
Bluetooth 5.4, A2DP, LE, aptX HD, aptX Adaptive, aptX Lossless
Positioning GPS (L1+L5), BDS (B1I+B1c+B2a), GALILEO (E1+E5a), QZSS (L1+L5), NavIC, GLONASS
NFC Yes
Radio No
USB USB Type-C
Features Sensors Fingerprint (under display, optical), accelerometer, gyro, proximity, compass
Battery Type 5500 mAh
Charging 65W wired, PD3.0, PPS, QC5, 100% in 39 min
15W wireless (Qi)
10W reverse wired
Misc Colors Sakura White
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SKU: 6505767554

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4.6 ★★★★★
Based on 7 reviews
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Tinkerer
San Leandro, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Port Orchard, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Chelsea, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Carnegie, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Whiting, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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