SKU: 57933407882

Craftsman 1/4 in. Drive Metric 6-Point Deep Socket Set, 11-Piece

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Description

Craftsman 1/4 in. Drive Metric 6-Point Deep Socket Set, 11-PieceCraftsman 11Piece 1 4" Metric Deep 6Point Socket Set Built for everyday mechanics and DIYers, this 11 piece Craftsman set includes metric deep 6 point sockets for increased torque and reach. Made of alloy steel with a full polish chrome finish for corrosion resistance and quick size markings for easy identification. Key Features: Deep Reach Access: Extended socket depth gets to recessed fasteners with ease Added Torque Grip: 6 point design reduces

Craftsman 11‑Piece 1/4" Metric Deep 6‑Point Socket Set

Built for everyday mechanics and DIYers, this 11-piece Craftsman set includes metric deep 6-point sockets for increased torque and reach. Made of alloy steel with a full-polish chrome finish for corrosion resistance and quick size markings for easy identification.


Key Features:

  • Deep Reach Access: Extended socket depth gets to recessed fasteners with ease
  • Added Torque Grip: 6-point design reduces rounding and maximizes contact on fasteners
  • Durable Build: Alloy steel construction with full-polish chrome resists corrosion
  • Easy Size Read: Large, stamped markings for quick identification
  • 1/4" Drive Compatibility: Works with standard 1/4-inch ratchets and extensions

Specifications Table:

Specification Details
Set Size 11 pieces
Drive Size 1/4 inch
Socket Type Deep
Point Count 6-point
Measurement System Metric
Material Alloy Steel
Finish Full-polish chrome
Included Sizes 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 mm
Packaging Type Clamshell
Impact Rated No
Package Height 12.8 in
Package Width 4.2 in
Package Length 1.4 in
Package Weight 1.1 lb

Frequently Asked Questions (FAQ):

Q: What sizes are included?
A: 11 metric deep sockets: 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, and 14 mm.


Q: Are these impact rated?
A: No. They are not impact rated and should not be used with impact tools.


Q: What material are the sockets made from?
A: Alloy steel with a full-polish chrome finish for corrosion resistance.


Q: Will this work with my 1/4-inch ratchet?
A: Yes, the set is 1/4-inch drive and compatible with standard 1/4-inch ratchets and accessories.


Q: Is there a warranty?
A: Craftsman advertises a full lifetime warranty on hand tools; check Craftsman for details.


Sleek Chrome Precision for Tight Spaces

This polished set delivers a streamlined brilliance that elevates any garage or workshop. The deep, gleaming sockets create a sculptural row of functionality while the 6‑point heads promise confident grip. Style them on a red rail for a punch of color and orderly display. It’s the refined essential for a workspace that feels as good as it performs.


Equip your toolkit with dependable reach and torque—add the Craftsman 11‑piece metric deep socket set to your cart today.

Shipping Notes
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 57933407882

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Thomas J. Shandorf
Alexandria, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Sarah Sofía Ortiz Campos
Phoenix, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Bozeman, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Lake Worth, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Boise, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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